Features
- Tile building: Build your mesh directly with tiles, skip tedious UV mapping while quickly rotating and flipping tiles.
- UV painting: Create your mesh with other Blender tools, then quickly UV map them to your tiles. Spend less time in the UV editor.
- Pixel grid tools: Keep your mesh aligned to the grid with pixel translation, move vertices around with confidence.
Demo:
Download:
Download from itch.io.
Please don't use GitHub releases, they are used for automatic updates.
Getting Started:
Community:
- Chat with the fellow users in the Discord server
- Showcase your work or ask for support in the forum
Issue/Feature requests:
Feature request or bug reports can be submitted to GitHub issues
Acknowledgments:
Inspired by Crocotile3D.
Contributing:
Sprytile adopts the contributor covenant as the project code of conduct. The project values having a community that welcomes diversity. Contributions (bug reports, feature requests, documentation, etc.) are welcome!