OGRE

OGRE(Object-Oriented Graphics Rendering Engine)是一个面向场景灵活的3D引擎。(scene-oriented, flexible 3D engine written in C++ - official 1.x upstream/ 2.1+ mirror)

Github星跟蹤圖

OGRE(Object-Oriented Graphics Rendering Engine, 面向对象的图形渲染引擎)是一个面向场景灵活的3D引擎。

OGRE (Object-Oriented Graphics Rendering Engine, 面向对象的图形渲染引擎) 是一个面向场景、灵活的 3D 引擎,采用c++ 编写旨在使开发人员能够更容易和更直观的生成利用硬件加速3D 图形的应用程序 。该类库使用抽象底层系统库,例如Direct3D和OpenGL的所有细节,并提供了基于世界对象和其他直观类的接口。

特性参见:https://www.ogre3d.org/about/features

概覽

名稱與所有者OGRECave/ogre
主編程語言C++
編程語言CMake (語言數: 18)
平台Android, iOS, Linux, Mac
許可證MIT License
發布數78
最新版本名稱v14.2.4 (發布於 )
第一版名稱v1-6-0 (發布於 )
創建於2015-11-29 15:57:03
推送於2024-05-05 12:18:19
最后一次提交2024-05-05 13:42:18
星數3.7k
關注者數152
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提交數12.6k
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GitHub release
Join the chat at https://gitter.im/OGRECave/ogre
Patreon

Summary

OGRE (Object-Oriented Graphics Rendering Engine) is a
scene-oriented, flexible 3D engine written in C++ designed to make it
easier and more intuitive for developers to produce games and demos
utilising 3D hardware. The class library abstracts all the details of
using the underlying system libraries like Direct3D and OpenGL and
provides an interface based on world objects and other intuitive
classes., Build, Status, -------, -----------------, Ubuntu, OSX, Android, iOS, Build Status, MSVC, Build status, ## Index Of Contents

  • What's New?
    A summary of the new and altered features in this release.
  • Building the core OGRE libraries
    If you're using the full source release, this will help you build it. If you're using a precompiled SDK then most of the work has already been done for you, and you should use the sample projects to see how to compile your own code against OGRE.
  • The OGRE Manual
    A high-level guide to the major parts of the engine and script reference.
  • API Reference
    The full OGRE API documentation, as generated from the (heavily!) commented source.
  • The OGRE Tutorials
    A gold mine of tutorials, tips and code snippets which will help you get up to speed with the engine.

Try it

Features

For an exhaustive list, see the features page and try our Sample Browser. For a quick overview see below, Integrated Bump Mapping, Integrated shadows, ----, ----, , , HW & SW skeletal animation, Multi-layer Terrain, ----, ----, , , Automatic Rendertarget pipelining (Compositors), Volume Rendering with CSG & Triplanar Texturing, ----, ----, , , Dear ImGui, Particle Effects, ----, ----, , , ## Who is using it?

Open Source

Closed Source

Contributing

We welcome all contributions to OGRE, be that new
plugins, bugfixes, extensions, tutorials, documentation, example
applications, artwork or pretty much anything else! If you would like
to contribute to the development of OGRE, please create a pull request.

Getting Support

Please use our community support forums if you need help or
think you may have found a bug.

Licensing

Please see the full license documentation for details.

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