OGRE

OGRE(Object-Oriented Graphics Rendering Engine)是一个面向场景灵活的3D引擎。(scene-oriented, flexible 3D engine written in C++ - official 1.x upstream/ 2.1+ mirror)

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OGRE(Object-Oriented Graphics Rendering Engine, 面向对象的图形渲染引擎)是一个面向场景灵活的3D引擎。

OGRE (Object-Oriented Graphics Rendering Engine, 面向对象的图形渲染引擎) 是一个面向场景、灵活的 3D 引擎,采用c++ 编写旨在使开发人员能够更容易和更直观的生成利用硬件加速3D 图形的应用程序 。该类库使用抽象底层系统库,例如Direct3D和OpenGL的所有细节,并提供了基于世界对象和其他直观类的接口。

特性参见:https://www.ogre3d.org/about/features

Overview

Name With OwnerOGRECave/ogre
Primary LanguageC++
Program languageCMake (Language Count: 18)
PlatformAndroid, iOS, Linux, Mac
License:MIT License
Release Count78
Last Release Namev14.2.4 (Posted on )
First Release Namev1-6-0 (Posted on )
Created At2015-11-29 15:57:03
Pushed At2024-04-28 13:27:29
Last Commit At2024-04-28 01:39:20
Stargazers Count3.7k
Watchers Count152
Fork Count0.9k
Commits Count12.6k
Has Issues Enabled
Issues Count822
Issue Open Count114
Pull Requests Count2067
Pull Requests Open Count10
Pull Requests Close Count165
Has Wiki Enabled
Is Archived
Is Fork
Is Locked
Is Mirror
Is Private

GitHub release
Join the chat at https://gitter.im/OGRECave/ogre
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Summary

OGRE (Object-Oriented Graphics Rendering Engine) is a
scene-oriented, flexible 3D engine written in C++ designed to make it
easier and more intuitive for developers to produce games and demos
utilising 3D hardware. The class library abstracts all the details of
using the underlying system libraries like Direct3D and OpenGL and
provides an interface based on world objects and other intuitive
classes., Build, Status, -------, -----------------, Ubuntu, OSX, Android, iOS, Build Status, MSVC, Build status, ## Index Of Contents

  • What's New?
    A summary of the new and altered features in this release.
  • Building the core OGRE libraries
    If you're using the full source release, this will help you build it. If you're using a precompiled SDK then most of the work has already been done for you, and you should use the sample projects to see how to compile your own code against OGRE.
  • The OGRE Manual
    A high-level guide to the major parts of the engine and script reference.
  • API Reference
    The full OGRE API documentation, as generated from the (heavily!) commented source.
  • The OGRE Tutorials
    A gold mine of tutorials, tips and code snippets which will help you get up to speed with the engine.

Try it

Features

For an exhaustive list, see the features page and try our Sample Browser. For a quick overview see below, Integrated Bump Mapping, Integrated shadows, ----, ----, , , HW & SW skeletal animation, Multi-layer Terrain, ----, ----, , , Automatic Rendertarget pipelining (Compositors), Volume Rendering with CSG & Triplanar Texturing, ----, ----, , , Dear ImGui, Particle Effects, ----, ----, , , ## Who is using it?

Open Source

Closed Source

Contributing

We welcome all contributions to OGRE, be that new
plugins, bugfixes, extensions, tutorials, documentation, example
applications, artwork or pretty much anything else! If you would like
to contribute to the development of OGRE, please create a pull request.

Getting Support

Please use our community support forums if you need help or
think you may have found a bug.

Licensing

Please see the full license documentation for details.

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