PocketSVG

Easily convert your SVG files into CGPaths, CAShapeLayers, and UIBezierPaths

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PocketSVG

CocoaPods Build Status CocoaPods Compatible Carthage compatible Code Coverage code size license

A simple toolkit for displaying and manipulating SVGs on iOS and macOS in a performant manner.

The goal of this project is not to be a fully compliant SVG parser/renderer. But rather to use SVG as a format for serializing CG/UIPaths, meaning it only supports SVG features that can be represented by CG/UIPaths.

Thoroughly documented.

Features

  • Support for SVG elements: path, line, polyline, polygon, rect, circle, ellipse
  • Support for SVG named colors.
  • Fully working iOS and macOS demos.
  • Straightforward API for typical SVG rendering as a UIImageView/NSImageView or CALayer subclass.
  • Access every shape within your SVG as a CGPath for more fine-grained manipulation.

Installation

Cocoapods

Add this to your Podfile:

pod 'PocketSVG', '~> 2.0'

Then run pod install

Carthage

Add this to your Cartfile:

github "pocketsvg/PocketSVG" ~> 2.0

Then run carthage update

Manual

Drag and drop PocketSVG.xcodeproj into your Xcode project. In your project settings, add PocketSVG.framework in Link Binary With Libraries.

Usage

Render an SVG file using SVGImageView

let url = Bundle.main.url(forResource: "tiger", withExtension: "svg")!
let svgImageView = SVGImageView.init(contentsOf: url)
svgImageView.frame = view.bounds
svgImageView.contentMode = .scaleAspectFit
view.addSubview(svgImageView)

Output
image

Note: By default, SVGLayer has shouldRasterize set to YES when running on iOS. If you need to animate changes to the layer's transform you might want to reset that to NO.

Manually render each path of an SVG file using CAShapeLayer

view.backgroundColor = .white

let svgURL = Bundle.main.url(forResource: "tiger", withExtension: "svg")!
let paths = SVGBezierPath.pathsFromSVG(at: svgURL)
let tigerLayer = CALayer()
for (index, path) in paths.enumerated() {
    let shapeLayer = CAShapeLayer()
    shapeLayer.path = path.cgPath
    if index%2 == 0 {
        shapeLayer.fillColor = UIColor.black.cgColor
    }
    else if index%3 == 0 {
        shapeLayer.fillColor = UIColor.darkGray.cgColor
    }
    else {
        shapeLayer.fillColor = UIColor.gray.cgColor
    }
    tigerLayer.addSublayer(shapeLayer)
}

var transform = CATransform3DMakeScale(0.4, 0.4, 1.0)
transform = CATransform3DTranslate(transform, 200, 400, 0)
tigerLayer.transform = transform
view.layer.addSublayer(tigerLayer)

Output
image

Contributing

Bug Reports & Feature Requests

Please use the issue tracker to report any bugs or file feature requests.

Developing

PRs are welcome.

Main metrics

Overview
Name With Ownerpocketsvg/PocketSVG
Primary LanguageObjective-C++
Program languageObjective-C (Language Count: 5)
Platform
License:MIT License
所有者活动
Created At2012-08-02 11:27:10
Pushed At2025-02-07 13:48:47
Last Commit At2025-02-07 14:46:21
Release Count22
Last Release Name2.8.0 (Posted on )
First Release Name0.4 (Posted on )
用户参与
Stargazers Count1.7k
Watchers Count37
Fork Count246
Commits Count429
Has Issues Enabled
Issues Count138
Issue Open Count8
Pull Requests Count66
Pull Requests Open Count1
Pull Requests Close Count20
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