javascript-state-machine

A javascript finite state machine library

  • 所有者: jakesgordon/javascript-state-machine
  • 平台:
  • 許可證: MIT License
  • 分類:
  • 主題:
  • 喜歡:
    0
      比較:

Github星跟蹤圖

Javascript State Machine

NPM version
Build Status

A library for finite state machines.

matter state machine

NOTE for existing users

VERSION 3.0 Is a significant rewrite from earlier versions.
Existing 2.x users should be sure to read the Upgrade Guide.

Installation

In a browser:

  <script src='state-machine.js'></script>

after downloading the source or the minified version

Using npm:

  npm install --save-dev javascript-state-machine

In Node.js:

  var StateMachine = require('javascript-state-machine');

Usage

A state machine can be constructed using:

  var fsm = new StateMachine({
    init: 'solid',
    transitions: [
      { name: 'melt',     from: 'solid',  to: 'liquid' },
      { name: 'freeze',   from: 'liquid', to: 'solid'  },
      { name: 'vaporize', from: 'liquid', to: 'gas'    },
      { name: 'condense', from: 'gas',    to: 'liquid' }
    ],
    methods: {
      onMelt:     function() { console.log('I melted')    },
      onFreeze:   function() { console.log('I froze')     },
      onVaporize: function() { console.log('I vaporized') },
      onCondense: function() { console.log('I condensed') }
    }
  });

... which creates an object with a current state property:

  • fsm.state

... methods to transition to a different state:

  • fsm.melt()
  • fsm.freeze()
  • fsm.vaporize()
  • fsm.condense()

... observer methods called automatically during the lifecycle of a transition:

  • onMelt()
  • onFreeze()
  • onVaporize()
  • onCondense()

... along with the following helper methods:

  • fsm.is(s) - return true if state s is the current state
  • fsm.can(t) - return true if transition t can occur from the current state
  • fsm.cannot(t) - return true if transition t cannot occur from the current state
  • fsm.transitions() - return list of transitions that are allowed from the current state
  • fsm.allTransitions() - return list of all possible transitions
  • fsm.allStates() - return list of all possible states

Terminology

A state machine consists of a set of States

  • solid
  • liquid
  • gas

A state machine changes state by using Transitions

  • melt
  • freeze
  • vaporize
  • condense

A state machine can perform actions during a transition by observing Lifecycle Events

  • onBeforeMelt
  • onAfterMelt
  • onLeaveSolid
  • onEnterLiquid
  • ...

A state machine can also have arbitrary Data and Methods.

Multiple instances of a state machine can be created using a State Machine Factory.

Documentation

Read more about

Contributing

You can Contribute to this project with issues or pull requests.

Release Notes

See RELEASE NOTES file.

License

See MIT LICENSE file.

Contact

If you have any ideas, feedback, requests or bug reports, you can reach me at
jake@codeincomplete.com, or via
my website: Code inComplete

主要指標

概覽
名稱與所有者jakesgordon/javascript-state-machine
主編程語言JavaScript
編程語言JavaScript (語言數: 2)
平台
許可證MIT License
所有者活动
創建於2011-06-01 22:02:01
推送於2025-06-01 22:01:49
最后一次提交2025-06-01 15:01:46
發布數13
最新版本名稱3.1.0 (發布於 )
第一版名稱1.0.0 (發布於 )
用户参与
星數8.7k
關注者數260
派生數1k
提交數165
已啟用問題?
問題數156
打開的問題數66
拉請求數16
打開的拉請求數8
關閉的拉請求數31
项目设置
已啟用Wiki?
已存檔?
是復刻?
已鎖定?
是鏡像?
是私有?