death

Managing go application shutdown with signals.

Github星跟踪图

Death Build Status Coverage Status

Join the chat at https://gitter.im/vrecan/death

Get The Library

Use gopkg.in to import death based on your logger.

Version, Go Get URL, source, doc, Notes, --------, ------------, --------, -----, -------, 3.x, gopkg.in/vrecan/death.v3, source, doc, This removes the need for an independent logger. By default death will not log but will return an error if all the closers do not properly close. If you want to provide a logger just satisfy the deathlog.Logger interface.
2.x, gopkg.in/vrecan/death.v2, source, doc, This supports loggers who do not return an error from their Error and Warn functions like logrus
1.x, gopkg.in/vrecan/death.v1, souce, doc, This supports loggers who do return an error from their Error and Warn functions like seelog

Example

go get gopkg.in/vrecan/death.v3

Use The Library

package main

import (
	DEATH "github.com/vrecan/death"
	SYS "syscall"
)

func main() {
	death := DEATH.NewDeath(SYS.SIGINT, SYS.SIGTERM) //pass the signals you want to end your application
	//when you want to block for shutdown signals
	death.WaitForDeath() // this will finish when a signal of your type is sent to your application
}

Close Other Objects On Shutdown

package main

import (
	"log"
	DEATH "github.com/vrecan/death"
	SYS "syscall"
	"io"
)

func main() {
	death := DEATH.NewDeath(SYS.SIGINT, SYS.SIGTERM) //pass the signals you want to end your application
	objects := make([]io.Closer, 0)

	objects = append(objects, &NewType{}) // this will work as long as the type implements a Close method

	//when you want to block for shutdown signals
	err := death.WaitForDeath(objects...) // this will finish when a signal of your type is sent to your application
	if err != nil {
		log.Println(err)
		os.Exit(1)
	}
}

type NewType struct {
}

func (c *NewType) Close() error {
	return nil
}

Or close using an anonymous function

package main

import (
	DEATH "github.com/vrecan/death"
	SYS "syscall"
)

func main() {
	death := DEATH.NewDeath(SYS.SIGINT, SYS.SIGTERM) //pass the signals you want to end your application
	//when you want to block for shutdown signals
	death.WaitForDeathWithFunc(func(){ 
		//do whatever you want on death
	}) 
}

Release Process

Rules for release branches:

  • If you are releasing a new major version you need to branch off of master into a branch release-branch.v# (example release-branch.v2 for a 2.x release)
  • If you are releasing a minor or patch update to an existing major release make sure to merge master into the release branch

Rules for tagging and publishing the release

When you are ready to publish the release make sure you...

  1. Merge your changes into the correct release branch.
  2. Check out the release branch locally (example: git pull origin release-branch.v3)
  3. Create a new tag for the specific release version you will publish (example: git tag v3.0.1)
  4. Push the tag up to github (example: git push origin v3.0.1)
  5. Go to the release tab in github
  6. Select the target branch as the release branch and type in the tag name (tagname should include v so example: v3.0.1)
  7. Write a title and a well worded description on exactly what is in this change
  8. Click publish release

主要指标

概览
名称与所有者vrecan/death
主编程语言Go
编程语言Go (语言数: 1)
平台
许可证MIT License
所有者活动
创建于2015-03-09 03:50:40
推送于2024-12-16 22:08:32
最后一次提交2024-12-16 15:08:31
发布数6
最新版本名称v3.0.3 (发布于 )
第一版名称v1.0 (发布于 )
用户参与
星数197
关注者数3
派生数20
提交数130
已启用问题?
问题数6
打开的问题数0
拉请求数41
打开的拉请求数0
关闭的拉请求数1
项目设置
已启用Wiki?
已存档?
是复刻?
已锁定?
是镜像?
是私有?