death

Managing go application shutdown with signals.

Github stars Tracking Chart

Death Build Status Coverage Status

Join the chat at https://gitter.im/vrecan/death

Get The Library

Use gopkg.in to import death based on your logger.

Version, Go Get URL, source, doc, Notes, --------, ------------, --------, -----, -------, 3.x, gopkg.in/vrecan/death.v3, source, doc, This removes the need for an independent logger. By default death will not log but will return an error if all the closers do not properly close. If you want to provide a logger just satisfy the deathlog.Logger interface.
2.x, gopkg.in/vrecan/death.v2, source, doc, This supports loggers who do not return an error from their Error and Warn functions like logrus
1.x, gopkg.in/vrecan/death.v1, souce, doc, This supports loggers who do return an error from their Error and Warn functions like seelog

Example

go get gopkg.in/vrecan/death.v3

Use The Library

package main

import (
	DEATH "github.com/vrecan/death"
	SYS "syscall"
)

func main() {
	death := DEATH.NewDeath(SYS.SIGINT, SYS.SIGTERM) //pass the signals you want to end your application
	//when you want to block for shutdown signals
	death.WaitForDeath() // this will finish when a signal of your type is sent to your application
}

Close Other Objects On Shutdown

package main

import (
	"log"
	DEATH "github.com/vrecan/death"
	SYS "syscall"
	"io"
)

func main() {
	death := DEATH.NewDeath(SYS.SIGINT, SYS.SIGTERM) //pass the signals you want to end your application
	objects := make([]io.Closer, 0)

	objects = append(objects, &NewType{}) // this will work as long as the type implements a Close method

	//when you want to block for shutdown signals
	err := death.WaitForDeath(objects...) // this will finish when a signal of your type is sent to your application
	if err != nil {
		log.Println(err)
		os.Exit(1)
	}
}

type NewType struct {
}

func (c *NewType) Close() error {
	return nil
}

Or close using an anonymous function

package main

import (
	DEATH "github.com/vrecan/death"
	SYS "syscall"
)

func main() {
	death := DEATH.NewDeath(SYS.SIGINT, SYS.SIGTERM) //pass the signals you want to end your application
	//when you want to block for shutdown signals
	death.WaitForDeathWithFunc(func(){ 
		//do whatever you want on death
	}) 
}

Release Process

Rules for release branches:

  • If you are releasing a new major version you need to branch off of master into a branch release-branch.v# (example release-branch.v2 for a 2.x release)
  • If you are releasing a minor or patch update to an existing major release make sure to merge master into the release branch

Rules for tagging and publishing the release

When you are ready to publish the release make sure you...

  1. Merge your changes into the correct release branch.
  2. Check out the release branch locally (example: git pull origin release-branch.v3)
  3. Create a new tag for the specific release version you will publish (example: git tag v3.0.1)
  4. Push the tag up to github (example: git push origin v3.0.1)
  5. Go to the release tab in github
  6. Select the target branch as the release branch and type in the tag name (tagname should include v so example: v3.0.1)
  7. Write a title and a well worded description on exactly what is in this change
  8. Click publish release

Main metrics

Overview
Name With Ownervrecan/death
Primary LanguageGo
Program languageGo (Language Count: 1)
Platform
License:MIT License
所有者活动
Created At2015-03-09 03:50:40
Pushed At2024-12-16 22:08:32
Last Commit At2024-12-16 15:08:31
Release Count6
Last Release Namev3.0.3 (Posted on )
First Release Namev1.0 (Posted on )
用户参与
Stargazers Count197
Watchers Count3
Fork Count20
Commits Count130
Has Issues Enabled
Issues Count6
Issue Open Count0
Pull Requests Count41
Pull Requests Open Count0
Pull Requests Close Count1
项目设置
Has Wiki Enabled
Is Archived
Is Fork
Is Locked
Is Mirror
Is Private