pepper

?️ Create reactive frontends without ever writing frontend code.

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?️ pepper

Create reactive frontends without ever writing frontend code.

How Does It Work?

pepper runs a HTTP server that returns a tiny empty HTML page with just a few
lines of inline javascript. Immediately after the initial page loads it will
connect through a websocket.

All event triggered on the browser will be sent through the websocket where
state changes and rerendering occurs. The result is passed back to the websocket
to update the UI.

At the moment it returns the whole rendered component. However, this could be
optimized in the future to only return the differences.

What Should/Shouldn't I Use It For?

pepper requires a constant connection to the server (for the websocket) so it
wouldn't work for anything that must function offline, or used in cases where
the internet is flaky.

I imagine some good use cases for pepper would be:

  1. Showing real time data. Streaming metrics, graphs, logs, dashboards, etc.
  2. Apps that rely on a persistent connection. Such as chat clients, timed
    interactive exams, etc.
  3. Apps that would benefit from persistent state. The entire state can be saved
    or restored into a serialized format like JSON. Great for forms or surveys with
    many questions/steps.
  4. Prototyping a frontend app. It's super easy to get up and running and iterate
    changes without setting up a complex environment, build tools and dependencies.

Testing

Unit Testing

The peppertest package provides tools to make unit testing easier.

RenderToDocument renders then parses the component into a *Document from the
github.com/PuerkitoBio/goquery
package:

import (
	"github.com/elliotchance/pepper/peppertest"
	"github.com/stretchr/testify/require"
	"testing"
)

func TestPeople_Add(t *testing.T) {
	c := &People{
		Names: []string{"Jack", "Jill"},
	}

	c.Name = "Bob"
	c.Add()

	doc, err := peppertest.RenderToDocument(c)
	require.NoError(t, err)

	rows := doc.Find("tr")
	require.Equal(t, 3, rows.Length())
	require.Contains(t, rows.Eq(0).Text(), "Jack")
	require.Contains(t, rows.Eq(1).Text(), "Jill")
	require.Contains(t, rows.Eq(2).Text(), "Bob")
}

Each of the examples in the
examples/
directory include unit tests.

Examples

#1: A Simple Counter

package main

import "github.com/elliotchance/pepper"

type Counter struct {
	Number int
}

func (c *Counter) Render() (string, error) {
	return `
		Counter: {{ .Number }}
		<button @click="AddOne">+</button>
	`, nil
}

func (c *Counter) AddOne() {
	c.Number++
}

func main() {
	panic(pepper.StartServer(func(_ *pepper.Connection) pepper.Component {
		return &Counter{}
	}))
}
  • The Render method returns a html/template syntax, or an error.
  • @click will trigger AddOne to be called when the button is clicked.
  • Any event triggered from the browser will cause the component to rerender
    automatically.

Try it now:

go get -u github.com/elliotchance/pepper/examples/ex01_counter
ex01_counter

Then open: http://localhost:8080/

#2: Forms

package main

import (
	"github.com/elliotchance/pepper"
	"strconv"
)

type People struct {
	Names []string
	Name  string
}

func (c *People) Render() (string, error) {
	return `
		<table>
			{{ range $i, $name := .Names }}
				<tr><td>
					{{ $name }}
					<button key="{{ $i }}" @click="Delete">Delete</button>
				</td></tr>
			{{ end }}
		</table>
		Add name: <input type="text" @value="Name">
		<button @click="Add">Add</button>
	`, nil
}

func (c *People) Delete(key string) {
	index, _ := strconv.Atoi(key)
	c.Names = append(c.Names[:index], c.Names[index+1:]...)
}

func (c *People) Add() {
	c.Names = append(c.Names, c.Name)
	c.Name = ""
}

func main() {
	panic(pepper.StartServer(func(_ *pepper.Connection) pepper.Component {
		return &People{
			Names: []string{"Jack", "Jill"},
		}
	}))
}
  • Any html/template syntax will work, including loops with {{ range }}.
  • @value will cause the Name property to be bound with the text box in both
    directions.
  • Since there are multiple "Delete" buttons (one for each person), you should
    specify a key. The key is passed as the first argument to the Delete
    function.

Try it now:

go get -u github.com/elliotchance/pepper/examples/ex02_form
ex02_form

Then open: http://localhost:8080/

#3: Nested Components

type Counters struct {
	Counters []*Counter
}

func (c *Counters) Render() (string, error) {
	return `
		<table>
			{{ range .Counters }}
				<tr><td>
					{{ render . }}
				</td></tr>
			{{ end }}
			<tr><td>
				Total: {{ call .Total }}
			</td></tr>
		</table>
	`, nil
}

func (c *Counters) Total() int {
	total := 0
	for _, counter := range c.Counters {
		total += counter.Number
	}

	return total
}

func main() {
	panic(pepper.StartServer(func(_ *pepper.Connection) pepper.Component {
		return &Counters{
			Counters: []*Counter{
				{}, {}, {},
			},
		}
	}))
}
  • This example uses three Counter components (from Example #1) and includes a
    live total.
  • Components can be nested with the render function. The nested components do
    not need to be modified in any way.
  • Invoke methods with the call function.

Try it now:

go get -u github.com/elliotchance/pepper/examples/ex03_nested
ex03_nested

Then open: http://localhost:8080/

#4: Ticker

package main

import (
	"github.com/elliotchance/pepper"
	"time"
)

type Clock struct{}

func (c *Clock) Render() (string, error) {
	return `
		The time now is {{ call .Now }}.
	`, nil
}

func (c *Clock) Now() string {
	return time.Now().Format(time.RFC1123)
}

func main() {
	panic(pepper.StartServer(func(conn *pepper.Connection) pepper.Component {
		go func() {
			for range time.NewTicker(time.Second).C {
				conn.Update()
			}
		}()

		return &Clock{}
	}))
}
  • The component is updated once per second so the client sees the active time.

Try it now:

go get -u github.com/elliotchance/pepper/examples/ex04_ticker
ex04_ticker

Then open: http://localhost:8080/

Main metrics

Overview
Name With Ownerelliotchance/pepper
Primary LanguageGo
Program languageGo (Language Count: 1)
Platform
License:
所有者活动
Created At2019-07-02 10:41:08
Pushed At2021-07-26 23:35:54
Last Commit At2020-02-16 15:17:59
Release Count8
Last Release Namev0.6.0 (Posted on )
First Release Namev0.1.0 (Posted on )
用户参与
Stargazers Count112
Watchers Count8
Fork Count6
Commits Count7
Has Issues Enabled
Issues Count8
Issue Open Count7
Pull Requests Count6
Pull Requests Open Count1
Pull Requests Close Count0
项目设置
Has Wiki Enabled
Is Archived
Is Fork
Is Locked
Is Mirror
Is Private