Mahara Mobile
A Mahara app for offline use.
The technology is JavaScript ES6, React, Redux, and Phonegap.
Requirements
- Mahara 16.10+
- The Mahara site you're connecting to must have activated the new "mobileapi" module added in Mahara 16.10: https://reviews.mahara.org/#/c/7039/
- Once that's added, you'll need to activate the plugin by going to "Administration -> Extensions -> Plugin configuration -> module/mobileapi" and using the auto-configure tool.
- Node.js (version 4 or later)
- Ubuntu 16.04:
apt-get node-js
- Ubuntu 14.04: The apt "node-js" package for 14.04 is way too old (version 0.10). If you already have it installed, you'll need to uninstall it. Then install a modern version of Node.js from here: https://nodejs.org/en/download/package-manager/#debian-and-ubuntu-based-linux-distributions
- Ubuntu 16.04:
Dev Install
To install all the NPM and Cordova dependencies:
npm install
Running in a browser
For basic debugging and development, the site can be run in a Chromium browser on your local machine. (Note: Some Cordova plugins don't work in the browser, so some functionality may be missing.) To launch the browser, just run:
npm start
To rebuild the app in the browser, after you've made changes:
npm run build-browser
... and then refresh the browser.
Running in an Android emulator or USB-connected device
To build the Android app, you'll need the Oracle version of Java 8. Here's how to install it on Ubuntu:
sudo add-apt-repository -y ppa:webupd8team/java
sudo apt-get update
sudo apt-get install oracle-java8-installer oracle-java8-set-default
Then download and install Android studio from https://developer.android.com/studio/index.html
Launch Android Studio and run through the first-time wizard. Then from the tools menu, launch the SDK Manager. Install:
Android SDK Tools
Android SDK Platform-tools
Android 6.0 -> SDK Platform
Android 6.0 -> Intel x86 Atom_64 System Image
Once those are installed, close the SDK Manager and launch the AVD Manager. Create an Android 6 (API 23) virtual device, and launch it. (Or alternately, you could connect up a physical Android device via USB, and put it in development mode.)
Then finally, run:
npm run android
To update the app in Android after you've made changes to the code, run npm run android
again.
Compiling the Android executable
You can use the cordova command-line tool. To produce an APK that can run on a normal Android device, you'll need an Java keystore to sign it with. See the Android documentation for instructions on how to generate an acceptable keystore.
`npm bin`/cordova build \
--release \
--device android \
-- \
--keystore=/PATH/TO/YOUR/KEYSTORE.keystore \
--alias=YOURKEYALEAS
Running on IOS
npm run build-ios
TODO:
- The app currently does everything in redux using the basic synchronous data flow
- For a GUI app, it's recommended to instead use redux-thunk or redux-promise in order to improve UI responsiveness: http://redux.js.org/docs/advanced/AsyncFlow.html).
- Data is stored in LocalStorage, which is not guaranteed to be persistent in iOS! https://cordova.apache.org/docs/en/latest/cordova/storage/storage.html#disadvantages
- The best solution seems to be to move the data storage into a SQLite database file, placed in a location where iOS won't delete it.
- Camera support (instead of just gallery support)
- Tags on images
- More informative error messages
- Better control flow for situations where the user's token is no longer valid.
- Testing on iOS