Godot Engine

Godot 引擎——多平台 2D 和 3D 游戏引擎。「Godot Engine – Multi-platform 2D and 3D game engine

Github stars Tracking Chart

Godot Engine

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform
game engine to create 2D and 3D games from a unified interface.
It provides a
comprehensive set of common tools, so that users can focus on making games
without having to reinvent the wheel. Games can be exported with one click to a
number of platforms, including the major desktop platforms (Linux, macOS,
Windows), mobile platforms (Android, iOS), as well as Web-based platforms
(HTML5) and
consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license.
No strings attached, no royalties, nothing. The users' games are theirs, down
to the last line of engine code. Godot's development is fully independent and
community-driven, empowering users to help shape their engine to match their
expectations. It is supported by the Software Freedom Conservancy
not-for-profit.

Before being open sourced in February 2014,
Godot had been developed by Juan Linietsky and
Ariel Manzur (both still maintaining the project) for several
years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found
on the homepage.

Compiling from source

See the official docs
for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine
developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the
Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs.
It is maintained by the Godot community in its own GitHub repository.

The class reference
is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository
as well as a list of awesome Godot community resources.

There are also a number of other
learning resources
provided by the community, such as text and video tutorials, demos, etc.
Consult the community channels
for more information.

Code Triagers Badge
Translate on Weblate
Total alerts on LGTM
TODOs

Overview

Name With Ownergodotengine/godot
Primary LanguageC++
Program languageC++ (Language Count: 15)
PlatformBSD, Linux, Mac, Windows
License:MIT License
Release Count57
Last Release Name4.2.2-stable (Posted on )
First Release Name1.0-stable (Posted on )
Created At2014-01-04 16:05:36
Pushed At2024-04-28 20:03:50
Last Commit At2024-04-26 15:13:44
Stargazers Count83.7k
Watchers Count1.5k
Fork Count18.2k
Commits Count63.5k
Has Issues Enabled
Issues Count49438
Issue Open Count9963
Pull Requests Count32066
Pull Requests Open Count2392
Pull Requests Close Count6319
Has Wiki Enabled
Is Archived
Is Fork
Is Locked
Is Mirror
Is Private
To the top