Fleck

C# Websocket Implementation

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Fleck

Build status NuGet

Fleck is a WebSocket server implementation in C#. Branched from the
Nugget project, Fleck requires no inheritance, container, or
additional references.

Fleck has no dependency on HttpListener or HTTP.sys meaning that it
will work on Windows 7 and Server 2008 hosts. WebSocket Remarks - Microsoft Docs

Example

The following is an example that will echo to a client.


var server = new WebSocketServer("ws://0.0.0.0:8181");
server.Start(socket =>
{
  socket.OnOpen = () => Console.WriteLine("Open!");
  socket.OnClose = () => Console.WriteLine("Close!");
  socket.OnMessage = message => socket.Send(message);
});
        

Supported WebSocket Versions

Fleck supports several WebSocket versions of modern web browsers

  • Hixie-Draft-76/Hybi-00 (Safari 5, Chrome < 14, Firefox 4 (when enabled))
  • Hybi-07 (Firefox 6)
  • Hybi-10 (Chrome 14-16, Firefox 7)
  • Hybi-13 (Chrome 17+, Firefox 11+, Safari 6+, Edge 13+(?))

Secure WebSockets (wss://)

Enabling secure connections requires two things: using the scheme wss instead
of ws, and pointing Fleck to an x509 certificate containing a public and
private key

var server = new WebSocketServer("wss://0.0.0.0:8431");
server.Certificate = new X509Certificate2("MyCert.pfx");
server.Start(socket =>
{
  //...use as normal
});

Having issues making a certificate? See this
guide to creating an x509
by @AdrianBathurst

SubProtocol Negotiation

To enable negotiation of subprotocols, specify the supported protocols on
the WebSocketServer.SupportedSubProtocols property. The negotiated
subprotocol will be available on the socket's ConnectionInfo.NegotiatedSubProtocol.

If no supported subprotocols are found on the client request (the
Sec-WebSocket-Protocol header), the connection will be closed.

var server = new WebSocketServer("ws://0.0.0.0:8181");
server.SupportedSubProtocols = new []{ "superchat", "chat" };
server.Start(socket =>
{
  //socket.ConnectionInfo.NegotiatedSubProtocol is populated
});

Custom Logging

Fleck can log into Log4Net or any other third party logging system. Just override the FleckLog.LogAction property with the desired behavior.

ILog logger = LogManager.GetLogger(typeof(FleckLog));

FleckLog.LogAction = (level, message, ex) => {
  switch(level) {
    case LogLevel.Debug:
      logger.Debug(message, ex);
      break;
    case LogLevel.Error:
      logger.Error(message, ex);
      break;
    case LogLevel.Warn:
      logger.Warn(message, ex);
      break;
    default:
      logger.Info(message, ex);
      break;
  }
};

Disable Nagle's Algorithm

Set NoDelay to true on the WebSocketConnection.ListenerSocket

var server = new WebSocketServer("ws://0.0.0.0:8181");
server.ListenerSocket.NoDelay = true;
server.Start(socket =>
{
  //Child connections will not use Nagle's Algorithm
});

Auto Restart After Listen Error

Set RestartAfterListenError to true on the WebSocketConnection

var server = new WebSocketServer("ws://0.0.0.0:8181");
server.RestartAfterListenError = true;
server.Start(socket =>
{
  //...use as normal
});

Main metrics

Overview
Name With Ownerstatianzo/Fleck
Primary LanguageC#
Program languageC# (Language Count: 2)
Platform
License:MIT License
所有者活动
Created At2010-10-22 02:35:09
Pushed At2024-07-03 08:18:44
Last Commit At2021-04-21 19:00:29
Release Count23
Last Release Name1.2.0 (Posted on )
First Release Name0.8.0 (Posted on )
用户参与
Stargazers Count2.4k
Watchers Count133
Fork Count592
Commits Count237
Has Issues Enabled
Issues Count250
Issue Open Count64
Pull Requests Count44
Pull Requests Open Count17
Pull Requests Close Count37
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Has Wiki Enabled
Is Archived
Is Fork
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