Spartan Engine
For questions, suggestions, help and any kind of general discussion join the discord server.
Embracing the open source ethos and respecting the MIT license is greatly appreciated. This means that you can copy all the code you want as long as you include a copy of the original license.
Download
Platform, API, Status, Quality, Binaries, :+1:
:-:, :-:, :-:, :-:, :-:, :-:, , , , , Download,
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Media
Features (v0.3)
- 10+ font file formats support (FreeType)
- 20+ audio file formats support (FMOD)
- 30+ image file formats support (FreeImage)
- 40+ model file formats support (Assimp)
- Deferred rendering with transparency.
- Vulkan and DirectX 11.
- Bloom (Based on a study of Resident Evil 2's RE Engine)
- Custom mip chain generation (Higher texture fidelity using Lanczos3 scaling)
- Lights (Directional, point and spot lights)
- Shadows (Cascaded and omnidirectional shadow mapping with vogel filtering)
- Font rendering
- Frustum culling
- Per-Pixel motion blur
- Physically based rendering
- Post-process effects (Tone-Mapping, FXAA, Sharpening, Dithering, Chromatic aberration etc.)
- SSAO (Screen space ambient occlusion)
- SSR (Screen space reflections)
- SSS (Screen space shadows)
- TAA (Temporal anti-aliasing based on Uncharted 4)
- Physics (Rigid bodies, Constraints, Colliders)
- Entity-component system
- Event system
- Input (Keyboard, Mouse, Xbox controller)
- Debug rendering (Transform gizmo, scene grid, bounding boxes, colliders, raycasts, g-buffer visualization etc)
- Thread pool
- Engine rendered platform agnostic editor
- Profiling (CPU & GPU)
- C/C++ (Using AngelScript)
- XML files
- Windows 10 and a modern/dedicated GPU (The target is high-end machines, old setups or mobile devices are not officially supported)
- Easy to build (Single click project generation which includes editor and runtime)
Roadmap
v0.31 (WIP)
Feature, Completion, Notes
:-, :-, :-
Volumetric Lighting, 100%, -
Screen space contact shadows, 100%, -
Parallax Mapping, 100%, -
Shader Editor, 100%, Real-time shader editing tool.
Shadows, 98%, Enable point & spot light shadows.
Vulkan, 90%, Don't port it, re-architect the engine instead.
v0.32
- C# scripting (Replace AngelScript).
v0.33
- Ray traced shadows.
- Ray traced reflections.
v0.34
- DirectX 12.
v0.35
- Skeletal Animation.
v0.36
- Eye Adaptation.
- Depth-of-field (Based on Doom approach).
- Subsurface Scattering.
Future
- Atmospheric Scattering.
- Dynamic resolution scaling.
- Global Illumination.
- Export on Windows.
- UI components.
- Make editor more stylish.
Documentation
- Compiling - A guide on how to compile from source.
- Contributing - Guidelines on how to contribute.
Dependencies
License
- Licensed under the MIT license, see LICENSE.txt for details.