pyNES

Python programming for Nintendo 8 bits

Github星跟蹤圖

pyNES

.. image:: https://badges.gitter.im/Join%20Chat.svg
:alt: Join the chat at https://gitter.im/gutomaia/pyNES
:target: https://gitter.im/gutomaia/pyNES?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge

The Legend

There was a time when game cartridges were forged in the fire of mount doom itself. That great power was then
trapped into a regular plastic shelf. Most of the secrets were sealed by fellowship of hardcore game programmers.
Their names were concealed in end-game credits from games that were never supposed to be finished. Countless
game lives were wasted in the first level, in fruitless attempts of unveiling their evil[1] spell.

That was what my curious and inventive mind believed for years, and still do so. As a kid, I used to play those
games and always asked myself how they were done. I really wanted to experience some of the game design problems
the pioneers once faced. Back then, they had to wage their own tools, hack the specs for game effects and layout
the memory mapper circuits. I figured out, to reach mount doom as equal, first, I had to forge my own
hammer. I've decided trail their footmarks therefore I built PyNES: A Python ASM compiler for Nintendo 8 bits.

However as I strum steps progresses, the anvil didn't sound the same. Knowledge weight has changed. Internet
made it all available and communities are helpful. Also, computer power had grown and programming languages
evolved. I must go a further in each step of their challenges. PyNES is turning into a high-level compiler
which will allow Nintendo games to be written mostly in Python. This lecture will explain the several hacks and
drawbacks of such approach. And I must say, trying to compile a such evolved language to a such limited
processor as the c6502 it's MADNESS. It's pyNES!

The Untold Story

pyNES <http://gutomaia.net/pyNES> started as a regular 6502 assembler. However, writing games in ASM wasn't fun enough. Thus, using some AST hacks I tried to figure out a way of translating Python code into ASM.

Release notes

  • pyNES versions 0.1.x is released as a Proof of concept.

Installation

Clone this repo into your computer, then:

.. code-block:: shell

cd pyNES
sudo python setup.py install

Examples

Inside pynes/examples you'll find a set of examples. Compile them with:

.. code-block:: shell

pynes py pynes/examples/helloworld.py -o helloworld.nes

Now you can open helloworld.nes

[1] Read "That's not all" at the end

That's not all folks

** pyNES 0.1.x **

Despite all my efforts, the pyNES version 0.1.x had several limitations as it should as a proof of concept.

Tricky limitations:

  • Sprite collision
  • Scrolling Screen
  • Sprite animation
  • Better joystick support
  • Hard to extend

Being Hard to extend

** pyNES 0.2.x **

Therefore, pyNES version 0.2.x must overcome those limitations. And so far it is going great.

Project has been split into 4 projects:

  • lexical - just the lexical analyzer
  • nesasm_py - a 6502 ASM compiler based on NESASM
  • pyNES - This project, wich must restrict it's responsibility just to
  • pyNES_StdLib - Standard Library.

Mantras:

  • No more templating.
  • Less gaps between what you are writing and what the compiler is doing.
  • Easier to extend

Hi Level Functions are not templated anymore. However, th

Example of waitvblank function:

.. code-block:: python

@asm_function
def waitvblank():
    BIT('$2002')
    BPL(waitvblank)
    RTS()

That must be translated to:

.. code-block:: asm

waitvblank:
BIT $2002
BPL waitvblank
RTS

主要指標

概覽
名稱與所有者gutomaia/pyNES
主編程語言Python
編程語言Python (語言數: 4)
平台
許可證BSD 3-Clause "New" or "Revised" License
所有者活动
創建於2012-05-17 19:19:44
推送於2024-04-18 20:17:59
最后一次提交2014-09-26 01:56:05
發布數0
用户参与
星數1.2k
關注者數66
派生數107
提交數415
已啟用問題?
問題數30
打開的問題數20
拉請求數9
打開的拉請求數4
關閉的拉請求數10
项目设置
已啟用Wiki?
已存檔?
是復刻?
已鎖定?
是鏡像?
是私有?