ProjectPorcupine

Project Porcupine: A Base-Building Game...in Space!

  • 所有者: TeamPorcupine/ProjectPorcupine
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  • 許可證: GNU General Public License v3.0
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NOTE We have now moved over to a new repository due to change in management, find it here

Project Porcupine: A Base-Building Game...in Space!

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About
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About

Project Porcupine was created to serve two purposes:

  1. To act as a tutorial to teach people how to make a full,
    complex, and multi-featured game inside of Unity (as opposed
    to the more typical one-off, single-feature tutorials that
    are more common).

  2. To provide a basic skeleton for any game that requires a
    tile-based map with self-governing agents (i.e. characters)
    as well as highly customizable objects (i.e. XML/Lua defined
    furniture.) To this end, we would be making a program themed as
    a starbase-construction game -- though there's no reason that
    someone couldn't produce something with a wildly different theme
    or purpose (including not being a base-building game at all).

However, our true ultimate goal is to produce a community-developed
base building game in a similar style to Dwarf Fortress or RimWorld!

If you want to watch the tutorials that cover the entirety of
creating this project from scratch, please visit:

Project Porcupine was created by Martin "quill18" Glaude, whose work
was supported via Patreon:

The base project code is copyrighted by Martin "quill18" Glaude and
is covered by multiple licenses.

All program code (i.e. C#, Lua, XML) is licensed under GPL v3.0 unless otherwise
specified. Please see the "LICENSE" file for more information.

All non-code assets (e.g. art, sound) is licensed under CC BY-NC-SA 3.0
(Attribution-NonCommercial-ShareAlike 3.0 Unported) unless otherwise specified.

The original tutorial project files, which feature no community-contributed code,
are licensed under the MIT License and can be found here:

Audio engine : FMOD by Firelight Technologies

Logger: Based on UnityDebugger by Valian (at https://github.com/Valian/UnityDebugger), modified source code available at https://github.com/koosemose/UnityDebugger

Contributing

Please check the CONTRIBUTING.md file for contribution instructions and guidelines.

For further information, such as Roadmaps, explanations of systems and features, Standards and Conventions, and all your Git needs and troubleshooting see the Wiki

Make sure that you are using Unity 5.4.2 Windows, Mac

Community

Contact

You can contact Quill18 by Twitter (@quill18) or email:
quill18@quill18.com

However, please note that Quill receives a lot of email and may
not be able to respond to everyone in a timely manner.

概覽

名稱與所有者TeamPorcupine/ProjectPorcupine
主編程語言C#
編程語言C# (語言數: 5)
平台
許可證GNU General Public License v3.0
發布數3
最新版本名稱v0.2 (發布於 )
第一版名稱v0.1-alpha (發布於 )
創建於2016-08-16 16:52:06
推送於2017-11-19 10:34:10
最后一次提交2017-11-19 21:34:09
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