MonoGame

一个用于创建强大的跨平台游戏的框架。(One framework for creating powerful cross-platform games.)

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MonoGame

创建强大的跨平台游戏的一个框架。 XNA的精神继承者拥有1000多种游戏,它们遍布桌面,移动和控制台平台。 MonoGame 是一个完全托管的.NET开源游戏框架,没有任何黑盒子。以您的方式创建,开发和分发您的游戏。

支持的平台

我们支持越来越多的桌面,移动和控制台空间平台。如果有我们不支持的平台,请发出请求来帮助我们添加它。

  • 台式电脑
    • Windows 10应用商店应用(UWP)
    • Windows Win32(OpenGL和DirectX)
    • Linux(OpenGL)
    • Mac OS X(OpenGL)
  • 手机/平板电脑设备
    • Android(OpenGL)
    • iPhone/iPad(OpenGL)
    • Windows Phone 10(UWP)
  • 控制台(适用于注册开发者)
    • PlayStation 4
    • PlayStation Vita
    • Xbox One(包括UWP和XDK)
    • Nintendo Switch
  • 其他
    • tvOS(OpenGL)

支持和贡献

如果您认为发现错误或有功能请求,请使用我们的问题跟踪器。在开始新问题之前,请搜索以查看您的问题是否已被报告。尽量在问题报告中尽可能详细。

如果您需要使用MonoGame的帮助或有其他问题,我们建议您在我们的社区论坛上发帖。请不要将GitHub问题跟踪器用于个人支持请求。

如果您有兴趣为MonoGame提供修补程序或功能,请首先阅读我们的贡献者指南

源代码

完整的源代码可从GitHub获得:

  • 克隆源代码: git clone https://github.com/MonoGame/MonoGame.git
  • 设置子模块: git submodule update --init
  • 运行Protobuild.exe生成项目文件和解决方案。
    • 如果在Linux或Mac上,请使用单声道运行: mono Protobuild.exe
  • 您可以使用
      为当前操作系统无法构建的平台生成解决方案
    • Windows:.\Protobuild.exe --generate $PLATFORM
    • Linux或Mac:mono Protobuild.exe --generate $PLATFORM
  • 打开目标平台的解决方案来构建游戏框架。
  • 打开您的开发平台的解决方案,以构建管道和内容工具。

有关从源代码构建的先决条件,请查看要求文件。

框架组件的高级细分:

有用的链接

许可证

MonoGame项目位于微软公共许可证之下,只有部分代码除外。有关更多详细信息,请参阅 LICENSE.txt 文件。 MonoGame使用的第三方库属于他们自己的许可证。请参阅这些库以获取他们使用的许可的详细信息。

概覽

名稱與所有者MonoGame/MonoGame
主編程語言C#
編程語言C# (語言數: 8)
平台Android, iOS, Linux, Mac, PlayStation, Windows, WP, Xbox, tvOS, Nintendo Switch
許可證Other
發布數19
最新版本名稱v3.8.1_HOTFIX (發布於 2022-07-26 13:43:30)
第一版名稱v0.7 (發布於 2009-12-02 00:00:00)
創建於2011-04-07 00:23:40
推送於2024-05-03 23:34:45
最后一次提交2022-07-26 13:43:00
星數10.8k
關注者數469
派生數2.8k
提交數13.1k
已啟用問題?
問題數3607
打開的問題數723
拉請求數3476
打開的拉請求數77
關閉的拉請求數951
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# MonoGame

One framework for creating powerful cross-platform games. The spiritual successor to XNA with thousands of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way.

Join the chat at https://gitter.im/MonoGame/MonoGame

Build Status

Our build server builds, tests, and packages the latest MonoGame changes. The table below shows the current build status for the develop branch., Name, Status, :---, --------, Build Windows, Web, and Android, Build Status, Build Mac, iOS, and Linux, Build Status, Generate Documentation, Build Status, Windows Tests, Build Status, Package NuGet, Build Status, Package Mac and Linux, Build Status, Package Windows, Build Status, ## Supported Platforms

We support a growing list of platforms across the desktop, mobile, and console space. If there is a platform we don't support, please make a request or come help us add it.

  • Desktop PCs
    • Windows 10 Store Apps (UWP)
    • Windows Win32 (OpenGL & DirectX)
    • Linux (OpenGL)
    • Mac OS X (OpenGL)
  • Mobile/Tablet Devices
    • Android (OpenGL)
    • iPhone/iPad (OpenGL)
    • Windows Phone 10 (UWP)
  • Consoles (for registered developers)
    • PlayStation 4
    • PlayStation Vita
    • Xbox One (both UWP and XDK)
    • Nintendo Switch
  • Other
    • tvOS (OpenGL)

Support and Contributions

If you think you have found a bug or have a feature request, use our issue tracker. Before opening a new issue, please search to see if your problem has already been reported. Try to be as detailed as possible in your issue reports.

If you need help using MonoGame or have other questions we suggest you post on our community forums. Please do not use the GitHub issue tracker for personal support requests.

If you are interested in contributing fixes or features to MonoGame, please read our contributors guide first.

Subscription

If you'd like to help the project by supporting us financially, consider supporting us via a subscription for the price of a monthly coffee.

Money goes towards hosting, new hardware and if enough people subscribe a dedicated developer.

There are several options on our Donation Page.

Source Code

The full source code is available here from GitHub:

  • Clone the source: git clone https://github.com/MonoGame/MonoGame.git
  • Set up the submodules: git submodule update --init
  • Run Protobuild.exe to generate project files and solutions.
    • If on Linux or Mac, run it with mono: mono Protobuild.exe
  • You can generate solutions for platforms that are not buildable from the current OS with:
    • Windows: .\Protobuild.exe --generate $PLATFORM
    • Linux or Mac: mono Protobuild.exe --generate $PLATFORM
  • Open the solution for your target platform to build the game framework.
  • Open the solution for your development platform for building the pipeline and content tools.

For the prerequisites for building from source, please look at the Requirements file.

A high level breakdown of the components of the framework:

License

The MonoGame project is under the Microsoft Public License except for a few portions of the code. See the LICENSE.txt file for more details. Third-party libraries used by MonoGame are under their own licenses. Please refer to those libraries for details on the license they use.

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