Iced

Rust 的跨平台图形用户界面库,灵感来自 Elm。『A cross-platform GUI library for Rust, inspired by Elm』

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Iced

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A cross-platform GUI library for Rust focused on simplicity and type-safety.
Inspired by Elm.

Features

Iced is currently experimental software. Take a look at the roadmap,
check out the issues, and feel free to contribute!

Overview

Inspired by The Elm Architecture, Iced expects you to split user interfaces
into four different concepts:

  • State — the state of your application
  • Messages — user interactions or meaningful events that you care
    about
  • View logic — a way to display your state as widgets that
    may produce messages on user interaction
  • Update logic — a way to react to messages and update your
    state

We can build something to see how this works! Let's say we want a simple counter
that can be incremented and decremented using two buttons.

We start by modelling the state of our application:

#[derive(Default)]
struct Counter {
    value: i32,
}

Next, we need to define the possible user interactions of our counter:
the button presses. These interactions are our messages:

#[derive(Debug, Clone, Copy)]
pub enum Message {
    Increment,
    Decrement,
}

Now, let's show the actual counter by putting it all together in our
view logic:

use iced::widget::{button, column, text, Column};

impl Counter {
    pub fn view(&self) -> Column<Message> {
        // We use a column: a simple vertical layout
        column![
            // The increment button. We tell it to produce an
            // `Increment` message when pressed
            button("+").on_press(Message::Increment),

            // We show the value of the counter here
            text(self.value).size(50),

            // The decrement button. We tell it to produce a
            // `Decrement` message when pressed
            button("-").on_press(Message::Decrement),
        ]
    }
}

Finally, we need to be able to react to any produced messages and change our
state accordingly in our update logic:

impl Counter {
    // ...

    pub fn update(&mut self, message: Message) {
        match message {
            Message::Increment => {
                self.value += 1;
            }
            Message::Decrement => {
                self.value -= 1;
            }
        }
    }
}

And that's everything! We just wrote a whole user interface. Let's run it:

fn main() -> iced::Result {
    iced::run("A cool counter", Counter::update, Counter::view)
}

Iced will automatically:

  1. Take the result of our view logic and layout its widgets.
  2. Process events from our system and produce messages for our
    update logic.
  3. Draw the resulting user interface.

Read the book, the documentation, and the examples to learn more!

Implementation details

Iced was originally born as an attempt at bringing the simplicity of Elm and
The Elm Architecture into Coffee, a 2D game engine I am working on.

The core of the library was implemented during May 2019 in this pull request.
The first alpha version was eventually released as
a renderer-agnostic GUI library. The library did not provide a renderer and
implemented the current tour example on top of ggez, a game library.

Since then, the focus has shifted towards providing a batteries-included,
end-user-oriented GUI library, while keeping the ecosystem modular:

Contributing / Feedback

Contributions are greatly appreciated! If you want to contribute, please
read our contributing guidelines for more details.

Feedback is also welcome! You can create a new topic in our Discourse forum or
come chat to our Discord server.

Sponsors

The development of Iced is sponsored by the Cryptowatch team at Kraken.com

主要指标

概览
名称与所有者iced-rs/iced
主编程语言Rust
编程语言Rust (语言数: 2)
平台
许可证MIT License
所有者活动
创建于2019-07-15 22:34:46
推送于2025-06-07 02:50:59
最后一次提交2025-06-04 12:22:51
发布数57
最新版本名称gallery (发布于 )
第一版名称0.1.0-alpha (发布于 )
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