AGGeometryKit

Quadrilaterals on CALayer, CGGeometry-functions, UIView/CALayer properties and other invaluable tools.

  • 所有者: agens-no/AGGeometryKit
  • 平台:
  • 许可证: Other
  • 分类:
  • 主题:
  • 喜欢:
    1
      比较:

Github星跟踪图

Build Status

Quadrilaterals on CALayer (control each corner point individually), CGGeometry-functions, UIView/CALayer properties and other invaluable tools.

Installation

pod 'AGGeometryKit'
Import in swift
import AGGeometryKit
Import in Objective-C
#import <AGGeometryKit/AGGeometryKit.h>

Demo

Demo video
See the video on vimeo

Used in conjunction with POP this allows you to do really awesome stuff. Visit AGGeometryKit+POP.

Demo video
See the video on vimeo

Quadrilaterals

A quadrilateral is a polygon with four sides (or edges) and four vertices or corners. AGGeometryKit lets you control each corner point individually.

You can access quadrilateral as a property just like you would do with frame, center or bounds. The coordinates is in same coordinate system as frame and position. You can use the quadrilateral on any UIView or CALayer - even webviews - with just as good performance as you would have not using it. The underlying technology is CATransform3D. More about quadrilaterals: http://en.wikipedia.org/wiki/Quadrilateral

UIView *view = ...; // create a view
[view.layer ensureAnchorPointIsSetToZero]; // set the anchor point to [0, 0] (this method keeps the same position)

AGKQuad quad = view.layer.quadrilateral;
quad.br.x += 20; // shift bottom right x-value with 20 pixels
quad.br.y += 50; // shift bottom right y-value with 50 pixels

view.layer.quadrilateral = quad; // the quad is converted to CATransform3D and applied

UIView and CALayer properties

Example of some of the properties which is added to UIView and CALayer. Naming is done in same manner as CGRectGetMaxX for consistency.

...
@property (nonatomic, assign) CGPoint frameOrigin;
@property (nonatomic, assign) CGFloat frameMinX;
@property (nonatomic, assign) CGFloat frameMinY;
@property (nonatomic, assign) CGFloat frameMidX;
@property (nonatomic, assign) CGFloat frameMidY;
@property (nonatomic, assign) CGFloat frameMaxX;
@property (nonatomic, assign) CGFloat frameMaxY;
@property (nonatomic, assign) CGFloat frameWidth;
@property (nonatomic, assign) CGFloat frameHeight;
...

CGGeometry-additions

Some of the most useful functions

...
CGRect  CGRectInterpolate_AGK(CGRect rect1, CGRect rect2, CGFloat progress);
CGSize  CGRectGapBetween_AGK(CGRect rect1, CGRect rect2);
CGPoint CGPointClamp_AGK(CGPoint p, CGFloat minX, CGFloat maxX, CGFloat minY, CGFloat maxY);
CGPoint CGPointAdd_AGK(CGPoint p1, CGPoint p2);
...

Math

Some of the most useful functions

...
CGFloat AGKInterpolate(CGFloat startValue, CGFloat endValue, CGFloat progress);
CGFloat AGKRemapToZeroOne(CGFloat value, CGFloat startValue, CGFloat endValue);
CGFloat AGKRemap(CGFloat value, CGFloat oldStartValue, CGFloat oldEndValue, CGFloat newStartValue, CGFloat newEndValue);
CGFloat AGKRemapAndClamp(CGFloat value, CGFloat oldStartValue, CGFloat oldEndValue, CGFloat newStartValue, CGFloat newEndValue);
CGFloat AGKRemapToZeroOneAndClamp(CGFloat value, CGFloat oldStartValue, CGFloat oldEndValue);
CGFloat AGKClamp(CGFloat value, CGFloat min, CGFloat max);

CGFloat AGKRadiansToDegrees(CGFloat radians);
CGFloat AGKDegreesToRadians(CGFloat degrees);
...

Debugging quadrilaterals

  • anchorPoint must be {0, 0} always when using quadrilaterals
  • the quadrilateral must be convex
  • don't modify the frame, but instead use layer.position or view.center and layer.bounds or view.bounds
  • quadrilateral can not be used in conjunction with other CATransform3D-things like perspective, scale, rotate etc
  • remember the coordinate system for the quadrilateral-property is in the same coordinate as frame and position
  • check if the autoresizing mask might be altering the frame (to be 100% sure it is good for debugging to turn off autoresizesSubviews)

It can also be useful to create a representation of the quadrilateral you are trying to display using a UIBezierPath:

UIView *quadPreview = [[UIView alloc] init];
quadPreview.frame = quadView.frame;
quadPreview.layer.shadowPath = [UIBezierPath bezierPathWithAGQuad:quad].CGPath;
quadPreview.layer.shadowColor = [UIColor colorWithRed:1.0 green:0.0 blue:0.0 alpha:0.5].CGColor;
quadPreview.layer.shadowOpacity = 1.0;
quadPreview.layer.shadowRadius = 0.0;
quadPreview.layer.shadowOffset = CGSizeZero;
quadPreview.backgroundColor = [UIColor clearColor];
[quadView.superview addSubview:quadPreview];

Keywords

Convex quadrilateral, simple quadrilateral, tangential, kite, rhombus, square, trapezium, trapezoid, parallelogram, bicentric, cyclic

Contact

You can reach me on twitter as @hfossli.

Who's behind this?

Agens.no a company situated in Oslo, Norway with some help from some very clever stackoverflow.com guys.

主要指标

概览
名称与所有者agens-no/AGGeometryKit
主编程语言Objective-C
编程语言Ruby (语言数: 3)
平台
许可证Other
所有者活动
创建于2013-02-20 20:52:18
推送于2018-10-25 07:39:56
最后一次提交2018-10-25 09:39:37
发布数32
最新版本名称1.2.9 (发布于 )
第一版名称0.1.4 (发布于 )
用户参与
星数1.3k
关注者数46
派生数130
提交数391
已启用问题?
问题数33
打开的问题数8
拉请求数20
打开的拉请求数0
关闭的拉请求数5
项目设置
已启用Wiki?
已存档?
是复刻?
已锁定?
是镜像?
是私有?