javascript-state-machine

A javascript finite state machine library

  • 所有者: jakesgordon/javascript-state-machine
  • 平台:
  • 许可证: MIT License
  • 分类:
  • 主题:
  • 喜欢:
    0
      比较:

Github星跟踪图

Javascript State Machine

NPM version
Build Status

A library for finite state machines.

matter state machine

NOTE for existing users

VERSION 3.0 Is a significant rewrite from earlier versions.
Existing 2.x users should be sure to read the Upgrade Guide.

Installation

In a browser:

  <script src='state-machine.js'></script>

after downloading the source or the minified version

Using npm:

  npm install --save-dev javascript-state-machine

In Node.js:

  var StateMachine = require('javascript-state-machine');

Usage

A state machine can be constructed using:

  var fsm = new StateMachine({
    init: 'solid',
    transitions: [
      { name: 'melt',     from: 'solid',  to: 'liquid' },
      { name: 'freeze',   from: 'liquid', to: 'solid'  },
      { name: 'vaporize', from: 'liquid', to: 'gas'    },
      { name: 'condense', from: 'gas',    to: 'liquid' }
    ],
    methods: {
      onMelt:     function() { console.log('I melted')    },
      onFreeze:   function() { console.log('I froze')     },
      onVaporize: function() { console.log('I vaporized') },
      onCondense: function() { console.log('I condensed') }
    }
  });

... which creates an object with a current state property:

  • fsm.state

... methods to transition to a different state:

  • fsm.melt()
  • fsm.freeze()
  • fsm.vaporize()
  • fsm.condense()

... observer methods called automatically during the lifecycle of a transition:

  • onMelt()
  • onFreeze()
  • onVaporize()
  • onCondense()

... along with the following helper methods:

  • fsm.is(s) - return true if state s is the current state
  • fsm.can(t) - return true if transition t can occur from the current state
  • fsm.cannot(t) - return true if transition t cannot occur from the current state
  • fsm.transitions() - return list of transitions that are allowed from the current state
  • fsm.allTransitions() - return list of all possible transitions
  • fsm.allStates() - return list of all possible states

Terminology

A state machine consists of a set of States

  • solid
  • liquid
  • gas

A state machine changes state by using Transitions

  • melt
  • freeze
  • vaporize
  • condense

A state machine can perform actions during a transition by observing Lifecycle Events

  • onBeforeMelt
  • onAfterMelt
  • onLeaveSolid
  • onEnterLiquid
  • ...

A state machine can also have arbitrary Data and Methods.

Multiple instances of a state machine can be created using a State Machine Factory.

Documentation

Read more about

Contributing

You can Contribute to this project with issues or pull requests.

Release Notes

See RELEASE NOTES file.

License

See MIT LICENSE file.

Contact

If you have any ideas, feedback, requests or bug reports, you can reach me at
jake@codeincomplete.com, or via
my website: Code inComplete

主要指标

概览
名称与所有者jakesgordon/javascript-state-machine
主编程语言JavaScript
编程语言JavaScript (语言数: 2)
平台
许可证MIT License
所有者活动
创建于2011-06-01 22:02:01
推送于2025-06-01 22:01:49
最后一次提交2025-06-01 15:01:46
发布数13
最新版本名称3.1.0 (发布于 )
第一版名称1.0.0 (发布于 )
用户参与
星数8.7k
关注者数260
派生数1k
提交数165
已启用问题?
问题数156
打开的问题数66
拉请求数16
打开的拉请求数8
关闭的拉请求数31
项目设置
已启用Wiki?
已存档?
是复刻?
已锁定?
是镜像?
是私有?