AI4Animation

Bringing Characters to Life with Computer Brains in Unity

  • 所有者: sebastianstarke/AI4Animation
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AI4Animation: Deep Learning, Character Animation, Control

This project explores the opportunities of deep learning for character animation and control as part of my Ph.D. research at the University of Edinburgh in the School of Informatics, supervised by Taku Komura. Over the last couple years, this project has become a modular and stable framework for data-driven character animation, including data processing, network training and runtime control, developed in Unity3D / Tensorflow / PyTorch. This repository enables using neural networks for animating biped locomotion, quadruped locomotion, and character-scene interactions with objects and the environment, plus sports games. Further advances on this research will continue being added to this project.


SIGGRAPH 2020
Local Motion Phases for Learning Multi-Contact Character Movements

Sebastian Starke,
Yiwei Zhao,
Taku Komura,
Kazi Zaman.
ACM Trans. Graph. 39, 4, Article 54.


SIGGRAPH Asia 2019
Neural State Machine for Character-Scene Interactions

Sebastian Starke+,
He Zhang+,
Taku Komura,
Jun Saito.
ACM Trans. Graph. 38, 6, Article 178.
(+Joint First Authors)


SIGGRAPH 2018
Mode-Adaptive Neural Networks for Quadruped Motion Control

He Zhang+,
Sebastian Starke+,
Taku Komura,
Jun Saito.
ACM Trans. Graph. 37, 4, Article 145.
(+Joint First Authors)


SIGGRAPH 2017
Phase-Functioned Neural Networks for Character Control

Daniel Holden,
Taku Komura,
Jun Saito.
ACM Trans. Graph. 36, 4, Article 42.


Processing Pipeline

In progress. More information will be added soon.

Copyright Information

This project is only for research or education purposes, and not freely available for commercial use or redistribution. The intellectual property for different scientific contributions belongs to the University of Edinburgh, Adobe Systems and Electronic Arts. Licensing is possible if you want to use the code for commercial use. For scientific use, please reference this repository together with the relevant publications below.

The motion capture data is available only under the terms of the Attribution-NonCommercial 4.0 International (CC BY-NC 4.0) license.

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名称与所有者sebastianstarke/AI4Animation
主编程语言C++
编程语言C# (语言数: 8)
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创建于2017-07-26 22:20:35
推送于2024-07-23 21:38:52
最后一次提交2024-07-23 14:36:57
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