Xbox-ATG-Samples
This repo contains game development samples written by the Microsoft Xbox Advanced Technology Group.
Kitscontains support code used by the samplesMediacontains media files used by the samplesUWPSamplescontains samples for the Universal Windows PlatformAudioIntroGraphicsGraphicsSystemTools
PCSamplescontains samples for the classic Win32 desktop PC platformGraphicsIntroGraphics
XDKSamplescontains samples the Xbox One platform using the Xbox One XDKAudioIntroGraphicsGraphicsSystemTools
Samples by category
Audio
Introductory Graphics
Graphics
System
Tools
DirectX Raytracing (DXR)
Requirements
UWP apps
- Windows 10 Anniversary Update (Version 1607) or later
- Visual Studio 2017 (15.8 or 15.9 update) with the Universal Windows Platform development workload, the C++ Universal Windows Platform tools component, and Windows 10 SDK (10.0.17763.0).
XDK apps
- Xbox One Development Kit
- Xbox One XDK (specific version requirements covered in each sample's readme)
- Visual Studio 2015 or Visual Studio 2017 (via upgrade in place)
PC apps
- Visual Studio 2015 Update 3 -or- Visual Studio 2017 (via upgrade in place) with the Desktop development with C++ workload and Windows 8.1 SDK component.
- DirectX 11: Windows 7 Service Pack 1 with the DirectX 11.1 Runtime via KB2670838 or later.
- DirectX 12: Windows 10; requires the Windows 10 Anniversary Update SDK (14393) or later to build.
- DirectX Raytracing: Windows 10 October 2018 Update or later.
Privacy Statement
When compiling and running a sample, the file name of the sample executable will be sent to Microsoft to help track sample usage. To opt-out of this data collection, you can remove the block of code in Main.cpp labeled Sample Usage Telemetry.
For more information about Microsoft's privacy policies in general, see the Microsoft Privacy Statement.
Code of Conduct
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
Other Samples
For more ATG samples, see DirectML-Samples, PlayFab-Samples, and Xbox-LIVE-Samples.