imgui-node-editor

Node Editor using ImGui prototype

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Node Editor in ImGui

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Travis status

About

This is an implementaion of node editor with ImGui-like API.

Project purpose is to serve as a basis for more complex solutions like blueprint editors.

Preview

Node Editor is build around an idea "draw your content, we do the rest", which mean interactions are handled by editor, content rendering is handled by user. Editor will take care of:

  • placing your node in the word
  • dragging nodes
  • zoom and scrolling
  • selection
  • various interaction that can be quieried by API (creation, deletion, selection changes, etc.)

Here are some highlights:

  • Node movement and selection is handled internally

  • Node and pin contents are fully customizable

  • Fully stylled, default theme is modeled after UE4 blueprints

    • Flexibe enough to produce such nodes:

      image
      image
      image

    • Customizable links based on Bézier curves:

      image
      image
      image

  • Automatic highlights for nodes, pins and links:

    image

  • Smooth navigation and selection

  • Node state can be saved in user context, so layout will not break

  • Selection rectangles and group dragging

  • Context menu support

  • Basic shortcuts support (cut/copy/paste/delete)

  • ImGui style API

Editor is used to implement blueprint editor in Spark CE engine, it proved itself there by allowing to do everything we needed. Therefore it is now slowly moving into stable state from beeing a prototype.

Please report issues or questions if something isn't clear.

Dependencies

Code

Editor code is in NodeEditor directory alone and can be build with CMake:

Windows:
    cmake -H. -BBuild -G "Visual Studio 15 2017 Win64"

macOS:
    cmake -H. -BBuild -G "Xcode"

Linux:
    cmake -H. -BBuild -G "Unix Makefiles"

Build:
    cmake --build Build --config Release

You will find examples in Build\Bin directory.

Source code target to be comatible with C++14.

Example

Main node editor header is located in imgui_node_editor.h.

Minimal example of one node can be found in Simple.cpp.
Press 'F' in editor to focus on editor content if you see only grid.

# include "Application.h"
# include <imgui_node_editor.h>

namespace ed = ax::NodeEditor;

static ed::EditorContext* g_Context = nullptr;

void Application_Initialize()
{
    g_Context = ed::CreateEditor();
}

void Application_Finalize()
{
    ed::DestroyEditor(g_Context);
}

void Application_Frame()
{
    ed::SetCurrentEditor(g_Context);

    ed::Begin("My Editor");

    int uniqueId = 1;

    // Start drawing nodes.
    ed::BeginNode(uniqueId++);
        ImGui::Text("Node A");
        ed::BeginPin(uniqueId++, ed::PinKind::Input);
            ImGui::Text("-> In");
        ed::EndPin();
        ImGui::SameLine();
        ed::BeginPin(uniqueId++, ed::PinKind::Output);
            ImGui::Text("Out ->");
        ed::EndPin();
    ed::EndNode();

    ed::End();
}

Result:

00-Simple.png

For more details please visit Examples folder.

Blueprints Example

Preview2

Here is Node Editor at work in Spark CE

image
image

概覽

名稱與所有者thedmd/imgui-node-editor
主編程語言C++
編程語言C++ (語言數: 2)
平台
許可證MIT License
發布數4
最新版本名稱v0.9.3 (發布於 )
第一版名稱v0.1-prototype (發布於 )
創建於2017-12-10 14:25:36
推送於2024-04-30 16:14:57
最后一次提交2023-12-27 13:15:30
星數3.4k
關注者數83
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