traffic-simulation-de

网站的 javascript 交通仿真源码。「Source code for javascript simulation of website」

  • Owner: movsim/traffic-simulation-de
  • Platform: Web browsers
  • License:: GNU General Public License v3.0
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traffic-simulation.de

Source code for the interactive Javascript simulation at www.traffic-simulation.de

Running the Simulation

This simulation uses JavaScript together with html5.

The master html file, for example onramp.html, starts the actual simulation by the canvas tag:

<canvas id="canvas_onramp" width="800" height="600">some text for old browsers </canvas>

What to do with this canvas is specified in the init() procedure of onramp.js which starts the simulation and is assocoated with this canvas by the first command of the init procedure,

 canvas = document.getElementById("canvas_onramp");

(for ring.html, the init procedure of ring.js would be associated with the canvas of that file, and so on). At the end of the initialization, init() starts the actual simulation thread by the command

return setInterval(main_loop, 1000/fps);

The initial canvas dimensions are overridden depending on the actual browser's
viewport size by additional controls in canvasresize.js implementing a responsive design.

Programm Files and Structure

The javascript code uses pseudo objects in appropriately named files, particularly

<scenario>.js (ring.js, onramp.js etc)

the top-level simulation code for the corresponding scenario called in ring.html, onramp.html etc. Initializes the road network elements needed for the corresponding scenario (e.g. mainroad and onramp for the onramp scenario), starts/stops the simulation, controls the simulation updates in each time step depending on the scenario, draws everything, and implements the user controls defined in ring_gui.js, onramp_gui.js etc.

<scenario_gui>.js (ring_gui.js, etc.)

Defines the user control. Each simulation scenario (such as ring, onramp, roadworks) has both a top-level simulation javascript file <scenario>.js, and an associated gui <scenario>_gui.js (and of course an html file <scenario>.html).

road.js

represents a road network element (road link) and organizes the vehicles on it. Contains an array of vehicles and methods to get the neighboring vehicles for a given vehicle, to update all vehicles for one time step, to interact with/get information of neighboring road network elements.

It also provides methods to draw this network element and the vehicles on it. These drawing methods depend on the road geometry functions traj_x and traj_y to be provided by the calling pseudoclasses <scenario>.js

vehicle.js

each vehicle has (i) properties such as length, width, type, (ii) dynamic variables such as position and speed, and (iii) instances of the acceleration/lane changing methods from models.js.

models.js

a collection of pseudo-classes for the longitudinal models (presently, the IDM), and lane-changing decision models (presently, MOBIL).

TrafficObjects.js

a set of traffic-related objects that can be dragged by the user
from a "depot" to a network link (road) and back.
The main data element of this class is an array trafficObj
of the traffic objects. At present, any array element
traffObj=trafficObj[i] can
represent one of three types of traffic objects:

  • obstacles: traffObj.type=='obstacle'
  • traffic lights traffObj.type=='trafficLight'
  • speed limits traffObj.type=='speedLimit'

Any object has one of two states at any time specified by the object's
data element isActive:

  • traffObj.isActive=true: The object is on the road:

    • in case of obstacles or traffic lights, real or
      virtual vehicle objects are added to the road at dropping time
    • in case of speed limits, no new objects are generated but the vehicle's
      models are changed.
    • in all cases, the visual appearance changes at dropping time
  • traffObj.isActive=false: the object is either in the "depot", or
    dragged, or zooming back to the depot

The traffic light and speed limit objects also have values:

  • traffObj.value="red" or "green" (if traffObj.type==='trafficLight')
  • traffObj.value=limit_kmh (if traffObj.type==='speedLimit')
  • traffObj.value="null" (if traffObj.type==='obstacle')

The main unique component of the objects is its traffObj.id.
In case of active traffic light or obstacle objects,
the id of the generated vehicle objects on the road are the same
as that of the traffObj and in the range 50-199 (all special
vehicles have ids < 200). The complete list of traffObj and vehicle
id ranges is
as follows:

  • veh.id=1: ego vehicle
  • veh.id=10..49: vehicles that are disturbed by clicks
  • traffObj.id=`veh.id=50..99: objects and generated vehicles
    of type obstacle
  • traffObj.id=`veh.id=100..149 objects of type trafficLight and
    generated vehicles (one per lane) of type obstacle
  • traffObj.id=150..199 speed limits ( no generated virtual
    vehicles)
  • veh.id >=200: normal vehicles and fixed (non-depot) obstacles

colormanip.js

Helper-class providing some speed and type-dependent color maps to draw the vehicles.

redirect.js

callback (implementation) of the buttons for the different scenarios on the <scenario>.html simulation pages

Numerical Integration

The underlying car-following model for the longitudinal dynamics
providing the accelerations (Intelligent-Driver Model, IDM, or
extensions thereof) is time-continuous, so a numerical update
scheme is necessary to get the speeds and positions of the vehicles as
approximate integrals over the accelerations. For our purposes, it
turned out that following ballistic scheme is most efficient in
terms of computation load for a given precision. Its pseudo-code for
an update of the speeds speed and positions pos over a fixed time interval dt reads

speed(t+dt)=speed(t)+acc(t)*dt,

pos(t+dt)=pos(t)+speed(t)dt+1/2acc(t)*dt^2,

where acc(t) is the acceleration calculated by the car-following model
at the (old) time t.

Lane-changing is modelled by the discrete model MOBIL, so no
integration is needed there. In order to reuse the accelerations
needed by MOBIL (Minimizing Obstructions By Intelligent
Lane-changes
") for calculating the lane-changing decisions, lane
changing is performed after evaluating all
accelerations. Furthermore, since MOBIL anticipates the future
situation, the actual speed and positional update is performed after
the lane changing. Hence the central update sequence performed for all
road instances of the simulated network is given by

  roadInstance.calcAccelerations();
  roadInstance.changeLanes();         
  roadInstance.updateSpeedPositions();

in the main simulation file of the given scenario (ring.js,
onramp.js etc). The main method is either updateRing() (ring
road), or updateU() (the other scenarios).

  • Notice that the update is in parallel, i.e., updating all
    accelerations on a given road, then all lanes, all speeds, and all
    positions sequentially (if there are interdependencies between
    the road elements of the network, this sequentiality should also be
    traversed over all road
    instances which, presently, is not done).

  • The central update step is prepended by
    updating the model parameters as a
    response to user interaction, if vehicles reach special
    zones such as the uphill region, or if they reach mandatory lane-changing regions before lane closing and offramps.

  • For closed links (ring road), the central update step is prepended by
    changing the vehicle population (overall density, truck
    percentage) as a response to user interaction.

  • For open links, the central method is appended
    by applying the
    boundary conditions roadInstance.updateBCdown and
    roadInstance.updateBCup for all non-closed network links. For
    further information on boundary conditions, see the info link
    Boundary Conditions at traffic-simulation.de.

  • The implementation of the actual models is given in
    models.js. Presently (as of November 2016), an extension of
    the Intelligent-Driver Model
    ("ACC model") is used as acceleration model, and MOBIL as the
    lane-changing model. We use the ACC model rather
    than the "original" IDM since the former is less sensitive to too
    low gaps which makes lane changing easier. For the same reason, we
    have modified MOBIL somewhat by making its bSafe parameter
    depending on the speed. Thus, we make lane changes more aggressive
    in congested situations. For further information, see the scientific
    references below, or the info links below the heading Traffic Flow
    Models
    at traffic-simulation.de

Graphics

The drawing is essentially based on images:

  • The background is just a jpeg image.

  • Each road network element is composed of typically 50-100 small road segments. Each road segment (a small png file) represents typically 10m-20m of the road length with all the lanes. By transforming this image (translation, rotation,scaling) and drawing it multiple times, realistically looking roads can be drawn.

  • The vehicles are drawn first as b/w. images (again translated, rotated, and scaled accordingly) to which an (appropriately transformed) semi-transparent rectangle is added to display the color-coding of the speeds.

References

[1] M. Treiber, A. Hennecke, and D. Helbing. Congested traffic states in empirical observations and microscopic simulations. Physical review E 62 1805-1824 (2000). Link, Preprint

[2] M. Treiber and A. Kesting. Traffic Flow Dynamics, Data, Models and Simulation. Springer 2013. Link

[3] A. Kesting, M. Treiber, and D. Helbing. General lane-changing model MOBIL for car-following models. Transportation Research Record, 86-94 (2007). Paper

[4] A. Kesting, M. Treiber, and D. Helbing. Enhanced intelligent driver model to access the impact of driving strategies on traffic capacity. Philosophical Transactions of the Royal Society A, 4585-4605 (2010). Preprint

[5] M. Treiber, and A. Kesting. An open-source microscopic traffic
simulator. IEEE Intelligent Transportation Systems Magazine, 6-13
(2010). Preprint

[6] M. Treiber and V. Kanagaraj.
Comparing Numerical Integration Schemes for Time-Continuous Car-Following Models
Physica A: Statistical Mechanics and its Applications 419C, 183-195
DOI 10.1016/j.physa.2014.09.061 (2015).
Preprint

Overview

Name With Ownermovsim/traffic-simulation-de
Primary LanguageJavaScript
Program languageCSS (Language Count: 5)
PlatformWeb browsers
License:GNU General Public License v3.0
Release Count0
Created At2016-09-27 19:48:27
Pushed At2023-12-20 13:35:32
Last Commit At2023-12-20 14:35:26
Stargazers Count1k
Watchers Count37
Fork Count144
Commits Count483
Has Issues Enabled
Issues Count22
Issue Open Count5
Pull Requests Count1
Pull Requests Open Count1
Pull Requests Close Count2
Has Wiki Enabled
Is Archived
Is Fork
Is Locked
Is Mirror
Is Private
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