SimplexNoise

* This is a clean, fast, modern and free Perlin Simplex noise function.All Public Functions are BlueprintCallable so they can be used in every blueprint. From DevDad and Dedicated to you and Unreal…

  • Owner: devdad/SimplexNoise
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SimplexNoise

SimplexNoise UE4 Plugin Screenshot

  • This is a clean, fast, modern and free Perlin Simplex noise function.
  • If we change float to double it could be even faster but there is no double type in Blueprint
  • All Public Functions are BlueprintCallable so they can be used in every blueprint

From DevDad and Dedicated to you and Unreal Community.
Code is now under MIT License, Use it free for what ever you want.
I only request that you mention me in the credits for your game in the way that feels most appropriate to you.

  • SimplexNoise 1D,2D,3D & 4D
  • Scaled Version SimplexNoise 1D,2D,3D & 4D
  • InRange version SimplexNoise 1D,2D,3D & 4D
  • SimplexNoise Function retruns float value between 0 - 1
  • SimplexNoise Scaled retruns float value between 0 - scale factor
  • SimplexNoise In Range returns float value between minRange - maxRange
  • inFactor value added to all functions to set frequency of the noise [ Recomended values form: 0.1 - 0.00001 ]

This algorithm was originally designed by Ken Perlin, but my code has been
adapted and extended from the implementation written by Stefan Gustavson (stegu@itn.liu.se)
and modified to fit to Unreal Engine 4

Overview

Name With Ownerdevdad/SimplexNoise
Primary LanguageC++
Program languageC++ (Language Count: 2)
Platform
License:Other
Release Count4
Last Release NameSimplexNoise.1.2.0_UE4.25.3 (Posted on )
First Release NameSimplexNoise_UE4.18.3.zip (Posted on )
Created At2015-12-20 00:02:17
Pushed At2024-04-14 22:36:22
Last Commit At2020-07-30 18:55:01
Stargazers Count287
Watchers Count24
Fork Count62
Commits Count42
Has Issues Enabled
Issues Count10
Issue Open Count1
Pull Requests Count9
Pull Requests Open Count2
Pull Requests Close Count0
Has Wiki Enabled
Is Archived
Is Fork
Is Locked
Is Mirror
Is Private
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