PresentMon

用于收集和处理与 Windows 上帧显示相关的 ETW 事件的工具。「Tool for collection and processing of ETW events related to frame presentation on Windows.」

  • Owner: GameTechDev/PresentMon
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PresentMon

PresentMon is a tool to capture and analyze ETW events related to swap chain presentation on Windows. It can be used to trace key performance metrics for graphics applications (e.g., CPU and Display frame durations and latencies) and works across different graphics APIs, different hardware configurations, and for both desktop and UWP applications.

While PresentMon itself is focused on lightweight collection and analysis, there are several other programs that build on its functionality and/or helps visualize the resulting data. For example, see

License

Copyright (C) 2017-2022 Intel Corporation

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Releases

Binaries for main release versions of PresentMon are provided on GitHub:

See CONTRIBUTING for information on how to request features, report issues, or contribute code changes.

Command line options

Capture Target Options
-captureall Record all processes (default).
-process_name name Record only processes with the provided exe name. This argument can be repeated to capture multiple processes.
-exclude name Don't record processes with the provided exe name. This argument can be repeated to exclude multiple processes.
-process_id id Record only the process specified by ID.
-etl_file path Consume events from an ETW log file instead of running processes.
Output Options
-output_file path Write CSV output to the provided path.
-output_stdout Write CSV output to STDOUT.
-multi_csv Create a separate CSV file for each captured process.
-no_csv Do not create any output file.
-no_top Don't display active swap chains in the console
-qpc_time Output present time as a performance counter value.
-qpc_time_s Output present time as a performance counter value converted to seconds.
Recording Options
-hotkey key Use provided key to start and stop recording, writing to a unique CSV file each time. 'key' is of the form MODIFIER+KEY, e.g., "alt+shift+f11".
-delay seconds Wait for provided time before starting to record. If using -hotkey, the delay occurs each time recording is started.
-timed seconds Stop recording after the provided amount of time.
-exclude_dropped Exclude dropped presents from the csv output.
-scroll_indicator Enable scroll lock while recording.
-no_track_display Disable tracking through GPU and display.
-track_debug Adds additional data to output not relevant to normal usage.
Execution Options
-session_name name Use the provided name to start a new realtime ETW session, instead of the default "PresentMon". This can be used to start multiple realtime captures at the same time (using distinct, case-insensitive names). A realtime PresentMon capture cannot start if there are any existing sessions with the same name.
-stop_existing_session If a trace session with the same name is already running, stop the existing session (to allow this one to proceed).
-terminate_existing Terminate any existing PresentMon realtime trace sessions, then exit. Use with -session_name to target particular sessions.
-restart_as_admin If not running with elevated privilege, restart and request to be run as administrator. (See discussion above).
-terminate_on_proc_exit Terminate PresentMon when all the target processes have exited.
-terminate_after_timed When using -timed, terminate PresentMon after the timed capture completes.
Beta Options
-track_mixed_reality Capture Windows Mixed Reality data to a CSV file with "_WMR" suffix.

Comma-separated value (CSV) file output

CSV file names

By default, PresentMon creates a CSV file named "PresentMon-<Time>.csv", where "<Time>" is the creation time in ISO 8601 format. To specify your own output location, use the -output_file PATH command line argument.

If -multi_csv is used, then one CSV is created for each process captured and "-<ProcessName>-<ProcessId>" is appended to the file name.

If -hotkey is used, then one CSV is created for each time recording is started and "-<Index>" is appended to the file name.

CSV columns

Column Header Data Description
Application The name of the process that called Present().
ProcessID The process ID of the process that called Present().
SwapChainAddress The address of the swap chain that was presented into.
Runtime The runtime used to present (e.g., D3D9 or DXGI).
SyncInterval The sync interval provided by the application in the Present() call. This value may be modified later by the driver, e.g., based on control panel overrides.
PresentFlags Flags used in the Present() call.
PresentMode The presentation mode used by the system for this Present(). See the table below for more details.This column is not available when -no_track_display is used.
AllowsTearing Whether tearing is possible (1) or not (0).This column is not available when -no_track_display is used.
TimeInSeconds The time of the Present() call, in seconds, relative to when the PresentMon started recording.
QPCTime The time of the Present() call, as a performance counter value.This column is only available when -qpc_time or -qpc_time_s are used.  When -qpc_time_s is used, the value is converted to seconds by dividing by the counter frequency.
msInPresentAPI The time spent inside the Present() call, in milliseconds.
msUntilRenderComplete The time between the Present() call and when the GPU work completed, in milliseconds.This column is not available when -no_track_display is used.
msUntilDisplayed The time between the Present() call and when the frame was displayed, in milliseconds.This column is not available when -no_track_display is used.
Dropped Whether the frame was dropped (1) or displayed (0). Note, if dropped, msUntilDisplayed will be 0.
msBetweenPresents The time between this Present() call and the previous one, in milliseconds.
msBetweenDisplayChange How long the previous frame was displayed before this Present() was displayed, in milliseconds.This column is not available when -no_track_display is used.
WasBatched Whether the frame was submitted by the driver on a different thread than the app (1) or not (0).This column is only available when -track_debug is used.
DwmNotified Whether the desktop compositor was notified about the frame (1) or not (0).This column is only available when -track_debug is used.

The following values are used in the PresentMode column:

PresentMode Description
Hardware: Legacy Flip Indicates the app took ownership of the screen, and is swapping the displayed surface every frame.
Hardware: Legacy Copy to front buffer Indicates the app took ownership of the screen, and is copying new contents to an already-on-screen surface every frame.
Hardware: Independent Flip Indicates the app does not have ownership of the screen, but is still swapping the displayed surface every frame.
Composed: Flip Indicates the app is windowed, is using "flip model" swapchains, and is sharing its surfaces with DWM to be composed.
Hardware Composed: Independent Flip Indicates the app is using "flip model" swapchains, and has been granted a hardware overlay plane.
Composed: Copy with GPU GDI Indicates the app is windowed, and is copying contents into a surface that's shared with GDI.
Composed: Copy with CPU GDI Indicates the app is windowed, and is copying contents into a dedicated DirectX window surface. GDI contents are stored separately, and are composed together with DX contents by the DWM.

For more information on the performance implications of these, see:

Windows Mixed Reality

Note: Windows Mixed Reality support is in beta, with limited OS support and maintenance.

If -track_mixed_reality is used, a second CSV file will be generated with "_WMR" appended to the filename with the following columns:

Column Header Data Description
Application Process name (if known)
ProcessID Process ID
DwmProcessID Compositor Process ID
TimeInSeconds Time since PresentMon recording started
msBetweenLsrs Time between this Lsr CPU start and the previous one
AppMissed Whether Lsr is reprojecting a new (0) or old (1) App frame (App GPU work must complete before Lsr CPU start)
LsrMissed Whether Lsr displayed a new frame (0) or not (1+) at the intended V-Sync (Count V-Syncs with no display change)
msAppPoseLatency Time between App's pose sample and the intended mid-photon frame display
msLsrPoseLatency Time between Lsr's pose sample and the intended mid-photon frame display
msActualLsrPoseLatency Time between Lsr's pose sample and mid-photon frame display
msTimeUntilVsync Time between Lsr CPU start and the intended V-Sync
msLsrThreadWakeupToGpuEnd Time between Lsr CPU start and GPU work completion
msLsrThreadWakeupError Time between intended Lsr CPU start and Lsr CPU start
msLsrPreemption Time spent preempting the GPU with Lsr GPU work
msLsrExecution Time spent executing the Lsr GPU work
msCopyPreemption Time spent preempting the GPU with Lsr GPU cross-adapter copy work (if required)
msCopyExecution Time spent executing the Lsr GPU cross-adapter copy work (if required)
msGpuEndToVsync Time between Lsr GPU work completion and V-Sync
msBetweenAppPresents Time between App's present and the previous one.
msAppPresentToLsr Time between App's present and Lsr CPU start.This column is not available when -no_track_display is used.
HolographicFrameID App's Holographic Frame ID.This column is only available when -track_debug is used.
msSourceReleaseFromRenderingToLsrAcquire Time between composition end and Lsr acquire.This column is only available when -track_debug is used.
msAppCpuRenderFrame Time between App's CreateNextFrame() API call and PresentWithCurrentPrediction() API call.This column is only available when -track_debug is used.
msAppMisprediction Time between App's intended pose time and the intended mid-photon frame display.This column is only available when -track_debug is used.
msLsrCpuRenderFrame Time between Lsr CPU render start and GPU work submit.This column is only available when -track_debug is used.
msLsrThreadWakeupToCpuRenderFrameStart Time between Lsr CPU start and CPU render start.This column is only available when -track_debug is used.
msCpuRenderFrameStartToHeadPoseCallbackStart Time between Lsr CPU render start and pose sample.This column is only available when -track_debug is used.
msGetHeadPose Time between Lsr pose sample start and pose sample end.This column is only available when -track_debug is used.
msHeadPoseCallbackStopToInputLatch Time between Lsr pose sample end and input latch.This column is only available when -track_debug is used.
msInputLatchToGpuSubmission Time between Lsr input latch and GPU work submit.This column is only available when -track_debug is used.

Known issues

See GitHub Issues for a current list of reported issues.

User access denied

PresentMon needs to be run by a user who is a member of the "Performance Log Users" user group, or to be run with administrator privilege. If neither of these are true, you will get an error "failed to start trace session (access denied)".

To add a user to the "Performance Log Users" user group:

  1. Run compmgmt.msc as administrator.
  2. In the "Computer Management" window, expand "System Tools", expand "Local Users and Groups", and then click "Groups".
  3. Double-click "Performance Log Users", and then click "Add".
  4. In the "Enter the object names to select" text box, type the name of the user account or group account that you want to add, and then click "OK".
  5. Sign out and log back in for the changes to take effect.

If PresentMon is not run with administrator privilege, it will not have complete process information for processes running on different user accounts. Such processes will be listed in the console and CSV as "<error>", and they cannot be targeted by name (-process_name).

Analyzing OpenGL and Vulkan applications

Applications that do not use D3D9 or DXGI APIs for presenting frames (e.g., as is typical with OpenGL or Vulkan applications) will report the following:

  • Runtime = Other
  • SwapChainAddress = 0
  • msInPresentAPI = 0

In this case, TimeInSeconds will represent the first time the present is observed in the kernel, as opposed to the runtime, and therefore will be sometime after the application presented the frame (typically ~0.5ms). Since msUntilRenderComplete and msUntilDisplayed are deltas from TimeInSeconds, they will be correspondingly smaller then they would have been if measured from application present. msBetweenDisplayChange will still be correct, and msBetweenPresents should be correct on average.

Measuring application latency

PresentMon doesn't collect metrics for user input, so there is no direct measure for input-to-display latency in the CSV. However, if you assume the application collects user input immediately after presenting the previous frame, then a subset of the latency can be computed by finding the previous CSV row that uses the same swap chain and then computing:

msInputLatency = msBetweenPresents + msUntilDisplayed - previous(msInPresentAPI)

This is a subset of the true input-to-display latency and doesn't include:

  • time spent processing input in the keyboard/controller hardware or drivers (typically a fixed additional overhead),
  • any time that input events are queued before being used by the target application (which varies, potentially up to one frame longer),
  • time spent processing the output in the display hardware or drivers (typically a fixed additional overhead), and
  • a combination of display blanking interval and scan time (which varies, depending on timing and tearing).

Shutting down PresentMon on Windows 7

Some users have observed system stability issues when forcibly shutting down PresentMon on Windows 7. If you are having similar issues, they can be avoided by using Ctrl+C in the PresentMon window to shut it down.

Overview

Name With OwnerGameTechDev/PresentMon
Primary LanguageC++
Program languageC++ (Language Count: 12)
Platform
License:MIT License
Release Count38
Last Release Namev2.0.1 (Posted on )
First Release Nametest (Posted on )
Created At2016-03-09 18:44:16
Pushed At2024-05-09 20:59:16
Last Commit At
Stargazers Count1.5k
Watchers Count66
Fork Count141
Commits Count1.2k
Has Issues Enabled
Issues Count179
Issue Open Count69
Pull Requests Count43
Pull Requests Open Count9
Pull Requests Close Count14
Has Wiki Enabled
Is Archived
Is Fork
Is Locked
Is Mirror
Is Private
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