pcsx2

PCSX2 - The Playstation 2 Emulator

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PCSX2

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PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.

Project Details

The PCSX2 project has been running for more than ten years. Past versions could only run a few public domain game demos, but newer versions can run most games at full speed, including popular titles such as Final Fantasy X and Devil May Cry 3. Visit the PCSX2 compatibility list to check the latest compatibility status of games (with more than 2500 titles tested), or ask for help in the official forums.

The latest officially released stable version is version 1.6.0.

Installers and binaries for both Windows and Linux are available from our website.

Development builds are also available from our website.

System Requirements

Technical Notes

  • You need the Visual C++ 2019 x86 Redistributables to run PCSX2.
  • Windows XP and DirectX 9 support was dropped after stable release 1.4.0
  • Windows 7 support will be dropped after stable release 1.6.0
  • Make sure to update your operating system, drivers, and DirectX (if applicable) to ensure you have the best experience possible. Having a newer GPU is also recommended so you have the latest supported drivers.
  • Because of copyright issues, and the complexity of trying to work around it, you need a BIOS dump extracted from a legitimately-owned PS2 console to use the emulator. For more information about the BIOS and how to get it from your console, visit this page.
  • PCSX2 uses two CPU cores for emulation by default. A third core can be used via the MTVU speed hack, which is compatible with most games. This can be a significant speedup on CPUs with 3+ cores, but it may be a slowdown on GS-limited games (or on CPUs with fewer than 2 cores). Software renderers will then additionally use however many rendering threads it is set to and will need higher core counts to run efficiently.
  • Requirements benchmarks are based on a statistic from the Passmark CPU bench marking software. When we say "STR", we are referring to Passmark's "Single Thread Rating" statistic. You can look up your CPU on Passmark's website for CPUs to see how it compares to PCSX2's requirements.

Screenshots

Okami Final Fantasy XII Shadow of the Colossus DragonBall Z Budokai Tenkaichi 3 Kingdom Hearts 2: Final Mix God of War 2 Metal Gear Solid 3: Snake Eater Rogue Galaxy

Want more? Check out the PCSX2 website.

Main metrics

Overview
Name With OwnerPCSX2/pcsx2
Primary LanguageC++
Program languageHTML (Language Count: 16)
Platform
License:GNU General Public License v3.0
所有者活动
Created At2013-12-22 17:56:48
Pushed At2025-06-03 12:46:44
Last Commit At2025-06-03 19:05:34
Release Count4627
Last Release Namev2.3.395 (Posted on )
First Release Namev0.9.6 (Posted on )
用户参与
Stargazers Count13k
Watchers Count356
Fork Count1.7k
Commits Count20.6k
Has Issues Enabled
Issues Count4875
Issue Open Count563
Pull Requests Count6439
Pull Requests Open Count39
Pull Requests Close Count837
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Has Wiki Enabled
Is Archived
Is Fork
Is Locked
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Is Private