MuJoCo Physics

带有接触的多关节动力学。一个通用的物理学模拟器。「Multi-Joint dynamics with Contact. A general purpose physics simulator.

Github stars Tracking Chart

MuJoCo stands for Multi-Joint dynamics with Contact. It is a
general purpose physics engine that aims to facilitate research and development
in robotics, biomechanics, graphics and animation, machine learning, and other
areas which demand fast and accurate simulation of articulated structures
interacting with their environment.

This repository is maintained by Google DeepMind.

MuJoCo has a C API and is intended for researchers and developers. The runtime
simulation module is tuned to maximize performance and operates on low-level
data structures that are preallocated by the built-in XML compiler. The library
includes interactive visualization with a native GUI, rendered in OpenGL. MuJoCo
further exposes a large number of utility functions for computing
physics-related quantities.

We also provide Python bindings and a plug-in for the Unity game engine.

Documentation

MuJoCo's documentation can be found at mujoco.readthedocs.io. Upcoming features due for the next
release can be found in the changelog in the latest branch.

Getting Started

There are two easy ways to get started with MuJoCo:

  1. Run simulate on your machine.
    This video shows a screen capture
    of simulate, MuJoCo's native interactive viewer. Follow the steps described in
    the Getting Started section of the documentation to get simulate running on
    your machine.

  2. Explore our online IPython notebooks.
    If you are a Python user, you might want to start with our tutorial notebooks
    running on Google Colab:

  • The first tutorial focuses on the basics of MuJoCo:
    Open In Colab
  • For a more advanced example, see the LQR tutorial which creates an LQR
    controller to balance a humanoid on one leg using MuJoCo's dynamics
    derivatives: Open In Colab
  • The MJX tutorial provides usage examples of
    MuJoCo XLA, a branch of MuJoCo written in
    JAX:
    Open In Colab

Installation

Prebuilt binaries

Versioned releases are available as precompiled binaries from the GitHub
releases page, built for Linux (x86-64 and AArch64), Windows (x86-64 only),
and macOS (universal). This is the recommended way to use the software.

Building from source

Users who wish to build MuJoCo from source should consult the build from
source
section of the documentation. However, please note that the commit at
the tip of the main branch may be unstable.

Python (>= 3.8)

The native Python bindings, which come pre-packaged with a copy of MuJoCo, can
be installed from PyPI via:

pip install mujoco

Note that Pre-built Linux wheels target manylinux2014, see
here for compatible distributions. For more
information such as building the bindings from source, see the Python bindings
section of the documentation.

Contributing

We welcome community engagement: questions, requests for help, bug reports and
feature requests. To read more about bug reports, feature requests and more
ambitious contributions, please see our contributors guide
and style guide.

Asking Questions

Questions and requests for help are welcome on the GitHub
Issues page and should focus
on a specific problem or question.

Discussions should
address wider concerns that might require input from multiple participants.

Here are some guidelines for asking good questions:

  1. Search for existing questions or issues that touch on the same subject.

    You can add comments to existing threads or start new ones. If you start a
    new thread and there are existing relevant threads, please link to them.

  2. Use a clear and specific title. Try to include keywords that will make your
    question easy for other to find in the future.

  3. Introduce yourself and your project more generally.

    If your level of expertise is exceptional (either high or low), and it might
    be relevant to what we can assume you know, please state that as well.

  4. Take a step back and tell us what you're trying to accomplish, if we
    understand you goal we might suggest a different type of solution than the
    one you are having problems with

  5. Make it easy for others to reproduce the problem or understand your question.

    If this requires a model, please include it. Try to make the model minimal:
    remove elements that are unrelated to your question. Pure XML models should
    be inlined. Models requiring binary assets (meshes, textures), should be
    attached as a .zip file. Please make sure the included model is loadable
    before you attach it.

  6. Include an illustrative screenshot or video, if relevant.

  7. Tell us how you are accessing MuJoCo (C API, Python bindings, etc.) and which
    MuJoCo version and operating system you are using.

MuJoCo forms the backbone of many environment packages, but these are too many
to list here individually. Below we focus on bindings and converters.

Bindings

These packages give users of various languages access to MuJoCo functionality:

First-party bindings:

Third-party bindings:

Converters

  • OpenSim: MyoConverter converts
    OpenSim models to MJCF.
  • SDFormat: gz-mujoco is a
    two-way SDFormat <-> MJCF conversion tool.
  • OBJ: obj2mjcf
    a script for converting composite OBJ files into a loadable MJCF model.

Citation

If you use MuJoCo for published research, please cite:

@inproceedings{todorov2012mujoco,
  title={MuJoCo: A physics engine for model-based control},
  author={Todorov, Emanuel and Erez, Tom and Tassa, Yuval},
  booktitle={2012 IEEE/RSJ International Conference on Intelligent Robots and Systems},
  pages={5026--5033},
  year={2012},
  organization={IEEE},
  doi={10.1109/IROS.2012.6386109}
}

License and Disclaimer

Copyright 2021 DeepMind Technologies Limited.

Box collision code (engine_collision_box.c)
is Copyright 2016 Svetoslav Kolev.

ReStructuredText documents, images, and videos in the doc directory are made
available under the terms of the Creative Commons Attribution 4.0 (CC BY 4.0)
license. You may obtain a copy of the License at
https://creativecommons.org/licenses/by/4.0/legalcode.

Source code is licensed under the Apache License, Version 2.0. You may obtain a
copy of the License at https://www.apache.org/licenses/LICENSE-2.0.

This is not an officially supported Google product.

Overview

Name With Ownergoogle-deepmind/mujoco
Primary LanguageC++
Program languageC (Language Count: 10)
PlatformLinux, Mac, Windows
License:Apache License 2.0
Release Count26
Last Release Name3.1.4 (Posted on )
First Release Name2.1.0 (Posted on )
Created At2021-08-27 12:25:48
Pushed At2024-04-23 22:48:42
Last Commit At
Stargazers Count7.2k
Watchers Count100
Fork Count706
Commits Count1.7k
Has Issues Enabled
Issues Count1193
Issue Open Count142
Pull Requests Count85
Pull Requests Open Count30
Pull Requests Close Count61
Has Wiki Enabled
Is Archived
Is Fork
Is Locked
Is Mirror
Is Private
To the top