Stripe iOS SDK

Stripe iOS SDK 提供了强大的和可定制的 UI 屏幕和元素,可以使用开箱即用的方式来收集用户的支付细节。「The Stripe iOS SDK provide powerful and customizable UI screens and elements that can be used out-of-the-box to collect your users' payment details. 」

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Stripe iOS SDK

Travis
CocoaPods
Carthage compatible
License
Platform

The Stripe iOS SDK makes it quick and easy to build an excellent payment experience in your iOS app. We provide powerful and customizable UI screens and elements that can be used out-of-the-box to collect your users' payment details. We also expose the low-level APIs that power those UIs so that you can build fully custom experiences.

Get started with our 📚 integration guides and example projects, or 📘 browse the SDK reference.

Learn about our Stripe Identity iOS SDK to verify the identity of your users on iOS.

Updating to a newer version of the SDK? See our migration guide and changelog.

Table of contents

Features

Simplified security: We make it simple for you to collect sensitive data such as credit card numbers and remain PCI compliant. This means the sensitive data is sent directly to Stripe instead of passing through your server. For more information, see our integration security guide.

Apple Pay: StripeApplePay provides a seamless integration with Apple Pay.

SCA-ready: The SDK automatically performs native 3D Secure authentication if needed to comply with Strong Customer Authentication regulation in Europe.

Native UI: We provide native screens and elements to collect payment details. For example, PaymentSheet is a prebuilt UI that combines all the steps required to pay - collecting payment details, billing details, and confirming the payment - into a single sheet that displays on top of your app.

Stripe API: StripePayments provides low-level APIs that correspond to objects and methods in the Stripe API. You can build your own entirely custom UI on top of this layer, while still taking advantage of utilities like STPCardValidator to validate your user’s input.

Card scanning: We support card scanning on iOS 13 and higher. See our Card scanning section.

App Clips: The StripeApplePay module provides a lightweight SDK for offering Apple Pay in an App Clip.

Localized: We support the following localizations: Bulgarian, Catalan, Chinese (Hong Kong), Chinese (Simplified), Chinese (Traditional), Croatian, Czech, Danish, Dutch, English (US), English (United Kingdom), Estonian, Filipino, Finnish, French, French (Canada), German, Greek, Hungarian, Indonesian, Italian, Japanese, Korean, Latvian, Lithuanian, Malay, Maltese, Norwegian Bokmål, Norwegian Nynorsk (Norway), Polish, Portuguese, Portuguese (Brazil), Romanian, Russian, Slovak, Slovenian, Spanish, Spanish (Latin America), Swedish, Turkish, Thai and Vietnamese.

If you're selling digital products or services that will be consumed within your app, (e.g. subscriptions, in-game currencies, game levels, access to premium content, or unlocking a full version), you must use Apple's in-app purchase APIs. See the App Store review guidelines for more information. For all other scenarios you can use this SDK to process payments via Stripe.

Privacy

The Stripe iOS SDK collects data to help us improve our products and prevent fraud. This data is never used for advertising and is not rented, sold, or given to advertisers. Our full privacy policy is available at https://stripe.com/privacy.

For help with Apple's App Privacy Details form in App Store Connect, visit Stripe iOS SDK Privacy Details.

Modules

Module Description Compressed Uncompressed
StripePaymentSheet Stripe's prebuilt payment UI. 2.7MB 6.3MB
Stripe Contains all the below frameworks, plus Issuing and Basic Integration. 2.3MB 5.1MB
StripeApplePay Apple Pay support, including STPApplePayContext. 0.4MB 1.0MB
StripePayments Bindings for the Stripe Payments API. 1.0MB 2.6MB
StripePaymentsUI Bindings for the Stripe Payments API, STPPaymentCardTextField, STPCardFormView, and other UI elements. 1.7MB 3.9MB

Releases

We support Cocoapods, Carthage, and Swift Package Manager.

If you link the library manually, use a version from our releases page and make sure to embed all of the required frameworks.

For the Stripe module, link the following frameworks:

  • Stripe.xcframework
  • Stripe3DS2.xcframework
  • StripeApplePay.xcframework
  • StripePayments.xcframework
  • StripePaymentsUI.xcframework
  • StripeCore.xcframework
  • StripeUICore.xcframework

For other modules, follow the instructions below:

If you're reading this on GitHub.com, please make sure you are looking at the tagged version that corresponds to the release you have installed. Otherwise, the instructions and example code may be mismatched with your copy.

Requirements

The Stripe iOS SDK requires Xcode 13.2.1 or later and is compatible with apps targeting iOS 13 or above. We support Catalyst on macOS 10.16 or later.

For iOS 12 support, please use v22.8.4. For iOS 11 support, please use v21.13.0. For iOS 10, please use v19.4.0. If you need to support iOS 9, use v17.0.2.

Requirements for the Stripe Identity iOS SDK can be found here.

Getting started

Integration

Get started with our 📚 integration guides and example projects, or 📘 browse the SDK reference for fine-grained documentation of all the classes and methods in the SDK.

Examples

Card scanning

PaymentSheet offers built-in card scanning. To enable card scanning, you'll need to set NSCameraUsageDescription in your application's plist, and provide a reason for accessing the camera (e.g. "To scan cards"). Card scanning is supported on devices with iOS 13 or higher.

You can demo this feature in our PaymentSheet example app. When you run the example app on a device, you'll see a "Scan Card" button when adding a new card.

Contributing

We welcome contributions of any kind including new features, bug fixes, and documentation improvements. Please first open an issue describing what you want to build if it is a major change so that we can discuss how to move forward. Otherwise, go ahead and open a pull request for minor changes such as typo fixes and one liners.

Running tests

  1. Install Carthage 0.37 or later (if you have homebrew installed, brew install carthage)
  2. From the root of the repo, run bundle install && bundle exec fastlane stripeios_tests. This will install the test dependencies and run the tests.
  3. Once you have run this once, you can also run the tests in Xcode from the StripeiOS target in Stripe.xcworkspace. Make sure to use the iPhone 12 mini, iOS 15.4 simulator so the snapshot tests will pass.

Migrating from older versions

See MIGRATING.md

Licenses

Main metrics

Overview
Name With Ownerstripe/stripe-ios
Primary LanguageSwift
Program languageObjective-C (Language Count: 9)
Platform
License:MIT License
所有者活动
Created At2012-11-12 16:55:08
Pushed At2025-04-26 00:45:19
Last Commit At2025-04-25 14:08:01
Release Count358
Last Release Name24.12.0 (Posted on 2025-04-21 12:50:43)
First Release Namev1.0.1 (Posted on 2012-11-16 17:17:36)
用户参与
Stargazers Count2.4k
Watchers Count114
Fork Count1k
Commits Count8.3k
Has Issues Enabled
Issues Count1169
Issue Open Count63
Pull Requests Count3068
Pull Requests Open Count71
Pull Requests Close Count396
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