reshade

A generic post-processing injector for games and video software.

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ReShade

This is a generic post-processing injector for games and video software. It exposes an automated way to access both frame color and depth information and a custom shader language called ReShade FX to write effects like ambient occlusion, depth of field, color correction and more which work everywhere.

The ReShade FX shader compiler contained in this repository is standalone, so can be integrated into other projects as well. Simply add all source/effect_*.* files to your project and use it similar to the fxc example.

Building

You'll need Visual Studio 2017 or higher to build ReShade and Python for the gl3w dependency. The Vulkan SDK is required if building with Vulkan support.

  1. Clone this repository including all Git submodules
  2. Open the Visual Studio solution
  3. Select either the "32-bit" or "64-bit" target platform and build the solution (this will build ReShade and all dependencies).

After the first build, a version.h file will show up in the res directory. Change the VERSION_FULL definition inside to something matching the current release version and rebuild so that shaders from the official repository at https://github.com/crosire/reshade-shaders won't cause a version mismatch error during compilation.

A quick overview of what some of the source code files contain:, File, Description, ----------------------------------------------------------, -----------------------------------------------------------------------, dll_log.cpp, Simple file logger implementation, dll_main.cpp, Main entry point and test application when building for debug, dll_resources.cpp, Access to DLL resource data (e.g. built-in shaders), effect_lexer.cpp, Lexical analyzer for C-like languages, effect_parser.cpp, Parser for the ReShade FX shader language, effect_preprocessor.cpp, C-style preprocessor implementation, hook.cpp, Wrapper around MinHook which tracks associated function pointers, hook_manager.cpp, Automatic hook installation based on DLL exports, input.cpp, Keyboard and mouse input management and window message queue hooks, runtime.cpp, Core ReShade runtime including effect and preset management, runtime_gui.cpp, Overlay GUI and everything related to that, d3d9/runtime_d3d9.cpp, Effect runtime implementation for D3D9, d3d10/runtime_d3d10.cpp, Effect runtime implementation for D3D10, d3d11/runtime_d3d11.cpp, Effect runtime implementation for D3D11, d3d12/runtime_d3d12.cpp, Effect runtime implementation for D3D12, opengl/runtime_gl.cpp, Effect runtime implementation for OpenGL, vulkan/runtime_vk.cpp, Effect runtime implementation for Vulkan, ## Contributing

Any contributions to the project are welcomed, it's recommended to use GitHub pull requests.

License

All source code in this repository is licensed under a BSD 3-clause license.

Overview

Name With Ownercrosire/reshade
Primary LanguageC++
Program languageC++ (Language Count: 6)
Platform
License:BSD 3-Clause "New" or "Revised" License
Release Count100
Last Release Namev6.1.1 (Posted on )
First Release Namev0.10.0 (Posted on )
Created At2016-06-15 23:02:16
Pushed At2024-05-10 21:25:42
Last Commit At
Stargazers Count3.8k
Watchers Count122
Fork Count528
Commits Count4.9k
Has Issues Enabled
Issues Count0
Issue Open Count0
Pull Requests Count199
Pull Requests Open Count4
Pull Requests Close Count90
Has Wiki Enabled
Is Archived
Is Fork
Is Locked
Is Mirror
Is Private
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