PixelKit

Live Graphics Framework

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PixelKit

License
Cocoapods
Platform

Live Graphics Framework for iOS, macOS and tvOS
runs on RenderKit - powered by Metal - inspired by TouchDesigner

Examples:
Camera Effects -
Green Screen -
Hello Pixels App -
Code Reference -
Code Examples -
Code Demos

Info:
Website -
Coordinate Space -
Blend Operators -
Effect Convenience Funcs -
High Bit Mode -
Apps, , , , , , , ---, ---, ---, ---, ---, ---, Camera, Depth Camera, Image, Video, Screen Capture, Stream In, , , , , , , , , , , ---, ---, ---, ---, ---, ---, ---, ---, ---, ---, Color, Circle, Rectangle, Polygon, Arc, Line, Gradient, Noise, Text, Metal, , , , , , , , , , , ---, ---, ---, ---, ---, ---, ---, ---, ---, ---, Levels, Blur, Edge, Threshold, Quantize, Transform, Kaleidoscope, Twirl, Feedback, Delay, , , , , , , , , , , ---, ---, ---, ---, ---, ---, ---, ---, ---, ---, Channel Mix, Chroma Key, Corner Pin, Hue Saturation, Crop, Flip Flop, Range, Sharpen, Slope, Sepia, , , , , , , , , , , , ---, ---, ---, ---, ---, ---, ---, ---, ---, ---, ---, Blend, Cross, Lookup, Displace, Remap, Reorder, Res, Convert, Clamp, Freeze, Flare, , , , , , , , , ---, ---, ---, ---, ---, ---, ---, ---, Blends, Luma Levels, Luma Blur, Time Machine, Array, AirPlay, Record, Stream Out, ---

Install

CocoaPods:

CocoaPods is a dependency manager for Cocoa projects. For usage and installation instructions, visit their website. To integrate PixelKit into your Xcode project using CocoaPods, specify it in your Podfile:

pod 'PixelKit'

And import:

import PixelKit

Note that PixelKit only have simulator support in Xcode 11 for iOS 13 on macOS Catalina. Metal for iOS can only run on a physical device in Xcode 10 or below.

To gain camera access, on macOS, check Camera in the App Sandbox in your Xcode project settings under Capabilities.

To get access to all dependency features:

import LiveValues
import RenderKit

Setup

UIKit

import UIKit
import PixelKit

class ViewController: UIViewController {

    override func viewDidLoad() {
        super.viewDidLoad()

        let circlePix = CirclePIX(at: .fullscreen)

        let blurPix = BlurPIX()
        blurPix.input = circlePix
        blurPix.radius = 0.25

        let finalPix: PIX = blurPix
        finalPix.view.frame = view.bounds
        view.addSubview(finalPix)
        
    }
    
}

SwiftUI

import SwiftUI
import PixelKit

struct ContentView: View {
    var body: some View {
        BlurPIXUI {
            CirclePIXUI()
        }
            .radius(0.25)
            .edgesIgnoringSafeArea(.all)
    }
}

Docs

LiveValues Docs
RenderKit Docs
PixelKit Docs

Tutorials

Getting started with PixelKit in Swift
Getting started with Metal in PixelKit
Green Screen in Swift & PixelKit
Particles in VertexKit & PixelKit

Examples

Hello Pixels App
Code Reference
Code Examples
Code Demos

Example: Camera Effects

import PixelKit

let camera = CameraPIX()

let levels = LevelsPIX()
levels.input = camera
levels.brightness = 1.5
levels.gamma = 0.5

let hueSat = HueSaturationPIX()
hueSat.input = levels
hueSat.sat = 0.5

let blur = BlurPIX()
blur.input = hueSat
blur.radius = 0.25

let res: Resolution = .custom(w: 1500, h: 1000)
let circle = CirclePIX(at: res)
circle.radius = 0.45
circle.bgColor = .clear

let finalPix: PIX = blur & (camera * circle)
finalPix.view.frame = view.bounds
view.addSubview(finalPix.view)

This can also be done with Effect Convenience Funcs:

let pix = CameraPIX()._brightness(1.5)._gamma(0.5)._saturation(0.5)._blur(0.25)

SwiftUI

struct ContentView: View {
    var content: PIXUI {
        HueSaturationPIXUI {
            LevelsPIXUI {
                ResPIXUI {
                    CameraPIXUI()
                }
            }
                .gamma(0.5)
                .brightness(LiveFloat(1.5))
        }
            .saturation(LiveFloat(0.5))
    }
    var body: some View {
        BlendsPIXUI {
            BlurPIXUI {
                RawPIXUI(pix: content.pix)
            }
                .radius(0.25)
            BlendsPIXUI {
                CirclePIXUI()
                    .bgColor(.clear)
                    .radius(0.25)
                RawPIXUI(pix: content.pix)
            }
                .blendMode(.multiply)
        }
            .blendMode(.over)
    }
}
```, <img src="https://github.com/anton-hexagons/pixels/raw/master/Assets/Renders/pix_demo_01.jpg" width="150" height="100"/>, <img src="https://github.com/anton-hexagons/pixels/raw/master/Assets/Renders/pix_demo_02.jpg" width="140" height="100"/>, <img src="https://github.com/anton-hexagons/pixels/raw/master/Assets/Renders/pix_demo_03.jpg" width="140" height="100"/>, <img src="https://github.com/anton-hexagons/pixels/raw/master/Assets/Renders/pix_demo_04.jpg" width="150" height="100"/>, <img src="https://github.com/anton-hexagons/pixels/raw/master/Assets/Renders/pix_demo_05.jpg" width="150" height="100"/>, ---, ---, ---, ---, ---, Remeber to add `NSCameraUsageDescription` to your info.plist

### Example: Green Screen

`import PixelKit`

~~~~swift
let cityImage = ImagePIX()
cityImage.image = UIImage(named: "city")

let supermanVideo = VideoPIX()
supermanVideo.load(fileNamed: "superman", withExtension: "mov")

let supermanKeyed = ChromaKeyPIX()
supermanKeyed.input = supermanVideo
supermanKeyed.keyColor = .green

let blendPix = BlendPIX()
blendPix.blendingMode = .over
blendPix.inputA = cityImage
blendPix.inputB = supermanKeyed

let finalPix: PIX = blendPix
finalPix.view.frame = view.bounds
view.addSubview(finalPix.view)
~~~~ 

This can also be done with [Blend Operators](#blend-operators) and [Effect Convenience Funcs](#effect-convenience-funcs):<br>
```swift
let pix = cityImage & supermanVideo._chromaKey(.green)

SwiftUI

struct ContentView: View {
    var body: some View {
        BlendsPIXUI {
            ImagePIXUI(image: UIImage(named: "city")!)
            ChromaKeyPIXUI {
                VideoPIXUI(fileNamed: "superman", withExtension: "mov")
            }
                .keyColor(.green)
        }
            .blendMode(.over)
    }
}
```, <img src="https://github.com/anton-hexagons/pixels/raw/master/Assets/Renders/Pixels-GreenScreen-1.png" width="150" height="100"/>, <img src="https://github.com/anton-hexagons/pixels/raw/master/Assets/Renders/Pixels-GreenScreen-2.png" width="140" height="100"/>, <img src="https://github.com/anton-hexagons/pixels/raw/master/Assets/Renders/Pixels-GreenScreen-3.png" width="140" height="100"/>, <img src="https://github.com/anton-hexagons/pixels/raw/master/Assets/Renders/Pixels-GreenScreen-4.png" width="150" height="100"/>, ---, ---, ---, ---, This is a representation of the Pixel Nodes [Green Screen](http://pixelnodes.net/pixelshare/project/?id=3E292943-194A-426B-A624-BAAF423D17C1) project.


### Example: Depth Camera

`import PixelKit`

~~~~swift
let cameraPix = CameraPIX()
cameraPix.camera = .front

let depthCameraPix = DepthCameraPIX.setup(with: cameraPix)

let levelsPix = LevelsPIX()
levelsPix.input = depthCameraPix
levelsPix.inverted = true

let lumaBlurPix = cameraPix._lumaBlur(with: levelsPix, radius: 0.1)

let finalPix: PIX = lumaBlurPix
finalPix.view.frame = view.bounds
view.addSubview(finalPix.view)
~~~~ 

The `DepthCameraPIX` was added in PixelKit `v0.8.4` and requires an iPhone X or newer.

Note to use the `setup(with:filter:)` method of `DepthCameraPIX`.<br>
It will take care of orientation, color and enable depth on the `CameraPIX`.

To gain access to depth values ouside of the 0.0 and 1.0 bounds,<br>
enable `16 bit` mode like this: `PixelKit.main.render.bits = ._16`


### Example: Multi Camera

~~~~swift
let cameraPix = CameraPIX()
cameraPix.camera = .back

let multiCameraPix = MultiCameraPIX.setup(with: cameraPix, camera: .front)

let movedMultiCameraPix = multiCameraPix._scale(by: 0.25)._move(x: 0.375 * (9 / 16), y: 0.375)

let finalPix: PIX = camearPix & movedMultiCameraPix
finalPix.view.frame = view.bounds
view.addSubview(finalPix.view)
~~~~ 

Note `MultiCameraPIX` requires iOS 13. 

## Coordinate Space

PixelKit coordinate space is normailzed to the vertical axis (1.0 in height) with the origin (0.0, 0.0) in the center.<br>
Note that compared to native UIKit views the vertical axis is flipped and origin is moved, this is more convinent when working with graphics is PixelKit.
A full rotation is defined by 1.0 
<!-- converter methods -->

<b>Center:</b> CGPoint(x: 0, y: 0)<br>
<b>Bottom Left:</b> CGPoint(x: -0.5 * aspectRatio, y: -0.5)<br>
<b>Top Right:</b> CGPoint(x: 0.5 * aspectRatio, y: 0.5)<br>

<b>Tip:</b> `Resolution` has an `.aspect` property:<br>
`let aspectRatio: LiveFloat = Resolution._1080p.aspect`

## Blend Operators

A quick and convenient way to blend PIXs<br>
These are the supported `BlendingMode` operators:, `&`, `!&`, `+`, `-`, `*`, `**`, `!**`, `%`, `~`, `°`, ---, ---, ---, ---, ---, ---, ---, ---, ---, ---, .over, .under, .add, .subtract, .multiply, .power, .gamma, .difference, .average, cosine, `<>`, `><`, `++`, `--`, `<->`, `>-<`, `+-+`, ---, ---, ---, ---, ---, ---, ---, .minimum, .maximum, .addWithAlpha, .subtractWithAlpha, inside, outside, exclusiveOr, ```swift
let blendPix = (CameraPIX() !** NoisePIX(at: .fullHD(.portrait))) * CirclePIX(at: .fullHD(.portrait))

Note when using Live values, one line if else statments are written with <?> & <=>:

let a: LiveFloat = 1.0
let b: LiveFloat = 2.0
let isOdd: LiveBool = .seconds % 2.0 < 1.0
let ab: LiveFloat = isOdd <?> a <=> b

The default global blend operator fill mode is .aspectFit, change it like this:
PIX.blendOperators.globalPlacement = .aspectFill

Live Values

Live values can be a constant (let) and still have changin values.
Live values are ease to animate with the .live or .seconds static properites.

The Live Values:

  • CGFloat --> LiveFloat
  • Int --> LiveInt
  • Bool --> LiveBool
  • CGPoint --> LivePoint
  • CGSize --> LiveSize
  • CGRect --> LiveRect

Static properites:

  • LiveFloat.live
  • LiveFloat.seconds
  • LiveFloat.secondsSince1970
  • LiveFloat.touch / LiveFloat.mouseLeft
  • LiveFloat.touchX / LiveFloat.mouseX
  • LiveFloat.touchY / LiveFloat.mouseY
  • LivePoint.touchXY / LiveFloat.mouseXY
  • LiveFloat.gyroX
  • LiveFloat.gyroY
  • LiveFloat.gyroZ
  • LiveFloat.accelerationX/Y/X
  • LiveFloat.magneticFieldX/Y/X
  • LiveFloat.deviceAttitudeX/Y/X
  • LiveFloat.deviceGravityX/Y/X
  • LiveFloat.deviceHeading

Functions:

  • liveFloat.delay(seconds: 1.0)
  • liveFloat.filter(seconds: 1.0)
  • liveFloat.filter(frames: 60)

Static functions:

  • LiveFloat.noise(range: -1.0...1.0, for: 1.0)
  • LiveFloat.wave(range: -1.0...1.0, for: 1.0)

Effect Convenience Funcs

  • pix._reRes(to: ._1080p * 0.5) -> ResPIX
  • pix._reRes(by: 0.5) -> ResPIX
  • pix._brightness(0.5) -> LevelsPIX
  • pix._darkness(0.5) -> LevelsPIX
  • pix._contrast(0.5) -> LevelsPIX
  • pix._gamma(0.5) -> LevelsPIX
  • pix._invert() -> LevelsPIX
  • pix._opacity(0.5) -> LevelsPIX
  • pix._blur(0.5) -> BlurPIX
  • pix._edge() -> EdgePIX
  • pix._threshold(at: 0.5) -> ThresholdPIX
  • pix._quantize(by: 0.5) -> QuantizePIX
  • pix._position(at: CGPoint(x: 0.5, y: 0.5)) -> TransformPIX
  • pix._rotatate(to: .pi) -> TransformPIX
  • pix._scale(by: 0.5) -> TransformPIX
  • pix._kaleidoscope() -> KaleidoscopePIX
  • pix._twirl(0.5) -> TwirlPIX
  • pix._swap(.red, .blue) -> ChannelMixPIX
  • pix._key(.green) -> ChromaKeyPIX
  • pix._hue(0.5) -> HueSaturationPIX
  • pix._saturation(0.5) -> HueSaturationPIX
  • pix._crop(CGRect(x: 0.25, y 0.25, width: 0.5, height: 0.5)) -> CropPIX
  • pix._flipX() -> FlipFlopPIX
  • pix._flipY() -> FlipFlopPIX
  • pix._flopLeft() -> FlipFlopPIX
  • pix._flopRight() -> FlipFlopPIX
  • pix._range(inLow: 0.0, inHigh: 0.5, outLow: 0.5, outHigh: 1.0) -> RangePIX
  • pix._range(inLow: .clear, inHigh: .gray, outLow: .gray, outHigh: .white) -> RangePIX
  • pix._sharpen() -> SharpenPIX
  • pix._slope() - > SlopePIX
  • pixA._lookup(with: pixB, axis: .x) -> LookupPIX
  • pixA._lumaBlur(with: pixB, radius: 0.5) -> LumaBlurPIX
  • pixA._lumaLevels(with: pixB, brightness: 2.0) -> LumaLevelsPIX
  • pixA._vignetting(with: pixB, inset: 0.25, gamma: 0.5) -> LumaLevelsPIX
  • pixA._displace(with: pixB, distance: 0.5) -> DisplacePIX
  • pixA._remap(with: pixB) -> RemapPIX

Keep in mind that these funcs will create new PIXs.
Be careful of overloading GPU memory, some funcs create several PIXs.

MIDI

Here's an example of live midi values in range 0.0 to 1.0.

let circle = CirclePIX(at: ._1024)
circle.radius = .midi("13")
circle.color = .midi("17")

You can find the addresses by enabeling logging like this:

MIDI.main.log = true

High Bit Mode

Some effects like DisplacePIX and SlopePIX can benefit from a higher bit depth.
The default is 8 bits. Change it like this:
PixelKit.main.render.bits = ._16

Enable high bit mode before you create any PIXs.

Note resources do not support higher bits yet.
There is currently there is some gamma offset with resources.

MetalPIXs

let metalPix = MetalPIX(at: ._1080p, code:
    """
    pix = float4(u, v, 0.0, 1.0);
    """
)
let metalEffectPix = MetalEffectPIX(code:
    """
    float gamma = 0.25;
    pix = pow(input, 1.0 / gamma);
    """
)
metalEffectPix.input = CameraPIX()
let metalMergerEffectPix = MetalMergerEffectPIX(code:
    """
    pix = pow(inputA, 1.0 / inputB);
    """
)
metalMergerEffectPix.inputA = CameraPIX()
metalMergerEffectPix.inputB = ImagePIX("img_name")
let metalMultiEffectPix = MetalMultiEffectPIX(code:
    """
    float4 inPixA = inTexs.sample(s, uv, 0);
    float4 inPixB = inTexs.sample(s, uv, 1);
    float4 inPixC = inTexs.sample(s, uv, 2);
    pix = inPixA + inPixB + inPixC;
    """
)
metalMultiEffectPix.inputs = [ImagePIX("img_a"), ImagePIX("img_b"), ImagePIX("img_c")]

Uniforms:

var lumUniform = MetalUniform(name: "lum")
let metalPix = MetalPIX(at: ._1080p, code:
    """
    pix = float4(in.lum, in.lum, in.lum, 1.0);
    """,
    uniforms: [lumUniform]
)
lumUniform.value = 0.5

Apps

Pixel Nodes

a Live Graphics Node Editor for iPad
powered by PixelKit

Layer Cam

a camera app lets you live layer filters of your choice.
combine effects to create new cool styles.

Pixel Cam

Live camera filters.
Load photos from library.

VJLive

VJLive is a dual deck asset playback system with effects.
Assets can be loaded from Photos. Live camera support. AirPlay support.


by Anton Heestand, Hexagons

Main metrics

Overview
Name With Ownerheestand-xyz/PixelKit
Primary LanguageSwift
Program languageSwift (Language Count: 6)
Platform
License:MIT License
所有者活动
Created At2018-07-23 11:57:37
Pushed At2023-02-05 03:06:46
Last Commit At
Release Count103
Last Release Name3.0.7 (Posted on )
First Release Name0.3.0 (Posted on 2018-10-25 23:13:51)
用户参与
Stargazers Count892
Watchers Count26
Fork Count66
Commits Count1.7k
Has Issues Enabled
Issues Count23
Issue Open Count2
Pull Requests Count4
Pull Requests Open Count1
Pull Requests Close Count0
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Has Wiki Enabled
Is Archived
Is Fork
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Is Private