pce

Emulates Mac Plus, PC, & Atari ST in asm.js & WebAssembly

Github stars Tracking Chart

PCE.js

PCE.js runs classic computers in the browser. It's a port of Hampa Hug's excellent PCE emulator, put together by James Friend.

PCE.js currently emulates Mac Plus, IBM PC/XT and Atari ST functionally in recent versions of Chrome and Firefox.

More info:

PCE.js Mac Plus

Installing from npm

PCE.js is available from npm as a set of browserify compatible node packages.

There is one for each emulator build:

See each of the above links for install and usage instructions

How to build PCE.js from source

Note: I recommend instead just using the npm packages listed above, unless you want to hack on the C source of the emulators themselves (which is not necessary if you just want to get them running on a page).

Make sure you've installed node.js

Run npm install in this directory (the source root). This should install the
required node.js tools to build the commonjs modules and run the examples.

Install the Emscripten SDK.

Install and activate the latest version of the SDK, then source it, so that running emcc -v successfully returns current Emscripten version. Instructions for doing this are on the Emscripten SDK page.

Run ./pcejs_build env once which will create a pcejs_build_conf.sh file if it
doesn't already exist.

Similarly you should be working with my fork of PCE on the
pcejs branch, but presumably that's where you're reading this right now.

Most of the build process involves running the ./pcejs_build bash script in the
root of the repo. Commands should be run like ./pcejs_build [command] or pcejs_build [command] [arg]

Commands you might be interested in:

  • build [target]: Configure, build and compile emulator to JS. [target] is either
    one of macplus, ibmpc, atarist or native. Specifiying an emulator arch
    builds the in-browser emulator JS file for that architecture. native builds all PCE
    executables normally. If you don't specify a [target] then all JS targets will
    be built.
  • rebuild: Build last again
  • clean: Clean source tree
  • [nothing]: Build all emulator JS targets and (commonjs modules for each)

Other commands (used internally by build scripts)

  • env: Print build environment variables
  • configure: Configure emulator build
  • make: Compile emulator source to LLVM bitcode (used by 'build')
  • remake: Recompile only changed files of emulator source to LLVM bitcode
  • afterbuild: Convert LLVM bitcode to JS
  • module: Build commonjs module (used by commonjs module prepublish scripts)

Run ./pcejs_build build [target] to build the emulator, where [target] is macplus,
ibmpc or atarist. This will output a pce-[target].js file to dist/.

Once the output file for the target you're interested in has been built, you can:

  • run the examples in the example/ directory with example/run_example.sh [target]
  • build the npm packages in the commonjs/[target]/ directories by running
    npm run prepublish in the respective directory.

Main metrics

Overview
Name With Ownerjsdf/pce
Primary LanguageC
Program languageShell (Language Count: 9)
Platform
License:GNU General Public License v2.0
所有者活动
Created At2013-10-29 09:02:42
Pushed At2022-06-23 02:49:26
Last Commit At2018-07-22 07:24:41
Release Count18
Last Release Namev0.1.3 (Posted on 2014-05-25 19:04:18)
First Release Namepce-0.0.3 (Posted on )
用户参与
Stargazers Count895
Watchers Count43
Fork Count150
Commits Count1.7k
Has Issues Enabled
Issues Count23
Issue Open Count16
Pull Requests Count1
Pull Requests Open Count5
Pull Requests Close Count2
项目设置
Has Wiki Enabled
Is Archived
Is Fork
Is Locked
Is Mirror
Is Private