imagejs

Pure JavaScript NodeJS Image Processing Module

  • Owner: guyonroche/imagejs
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  • License:: MIT License
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ImageJS

A Pure JavaScript Image manipulation library.
Read and write JPG and PNG image files or streams and perform a number of operations on them.

Installation

npm install imagejs

New Features!

Backlog

Contents

Interface

var ImageJS = require("imagejs");

Creating Bitmaps


// Create an uninitialized bitmap 320x200
// Note: the bitmap may be filled with random data
var bitmap = new ImageJS.Bitmap({width: 320, height: 200});

// Create a bitmap filled with green
var greenBitmap = new ImageJS.Bitmap({
    width: 100, height: 100,
    color: {r: 0, g: 255, b: 0, a: 255
});

// Copy a bitmap
var copy = new ImageJS.Bitmap(otherBitmap);

// Create a bitmap and attach to supplied data structure
var attachedBitmap = new ImageJS.Bitmap({
    width: 100,
    height: 100,
    data: new Buffer(4 * 100 * 100)
});

// Create an empty (null) bitmap, ready for reading
// from file or stream
var nullBitmap = new ImageJS.Bitmap();

Manipulating Bitmaps

Set Pixel

// Set a pixel
// where: 0 <= x < width, 0 <= y < height, 0 <= r,g,b,a < 256
bitmap.setPixel(x,y, r,g,b,a);

// Set a pixesl using a color object
var yellow = {r:255, g:255, b:0}; // alpha defaults to 255
bitmap.setPixel(x,y, yellow);

Get Pixel

// fetch the color of a pixel
var color = bitmap.getPixel(x,y);

// to improve performance you can supply the color object
var color = {};
color = bitmap.getPixel(x,y, color);

Negative

// Create a new bitmap that is a negative of the original
var negative = bitmap.negative();

Blur

// blur with simple gaussian filter
var blurred = bitmap.blur();

Crop

// create a new bitmap from a portion of another
var cropped = bitmap.crop({top: 50, left: 30, width: 100, height: 100});

Resize

// resize to 64x64 icon sized bitmap using nearest neighbor algorithm & stretch to fit
var thumbnail = bitmap.resize({
    width: 64, height: 64,
    algorithm: "nearestNeighbor"
});

// resize to 100x150 bitmap using bilinear interpolation and cropping to fit,
// gravity center
var thumbnail = bitmap.resize({
    width: 100, height: 150,
    algorithm: "bilinearInterpolation",
    fit: "crop",
    gravity: {x:0.5, y:0.5} // center - note: this is the default
});

// resize to 300x200 bitmap using bicubic interpolation and padding to fit,
// pad color solid red
var thumbnail = bitmap.resize({
    width: 300, height: 200,
    algorithm: "bicubicInterpolation",
    fit: "pad",
    padColor: {r:255, g:0, b:0, a:255}
});

Supported Resize Algorithms

  • nearestNeighbor
  • bilinearInterpolation
  • bicubicInterpolation
  • hermiteInterpolation
  • bezierInterpolation

Rotate

// rotate image 0.5 radians counterclockwise, keeping the dimensions the same
// and padding with red
// Note: default fit is "same" so including it in options is optional
var red = {r: 255, g: 0, b: 0, a: 255};
var rotated = bitmap.rotate({radians: 0.5, fit: "same", padColor: red});

// rotate image 10 degrees clockwise, preserving entire image and padding with
/  transparent white
var transparentWhite = {r: 255, g: 255, b: 255, a: 0};
var rotated = bitmap.rotate({degrees: -10, fit: "pad", padColor: transparentWhite});

// rotate image 45 degress counterclockwise, cropping so all of the result
// image comes from the source.
var rotated = bitmap.rotate({degrees: 45, fit: "crop"});

// rotate image 30 degrees counterclockwise, selecting custom dimensions.
// Note: image will not be scaled.
// default padColor (if required) is transparentBlack.
var rotated = bitmap.rotate({degrees: 30, fit: "custom", width: 100, height: 150});

Reading Images

// read from a file
var bitmap = new Bitmap();
bitmap.readFile(filename)
    .then(function() {
        // bitmap is ready
    });

// read JPG data from stream
var stream = createReadStream();
var bitmap = new Bitmap();
bitmap.read(stream, { type: ImageJS.ImageType.JPG })
    .then(function() {
        // bitmap is ready
    });

Writing Images

// write to a jpg file, quality 75 (default is 90)
return bitmap.writeFile("image.jpg", { quality:75 })
    .then(function() {
        // bitmap has been saved
    });

// write PNG Image to a stream
var stream = createWriteStream();
return bitmap.write(stream, {type: ImageJS.ImageType.PNG})
    .then(function() {
        // bitmap has been written and stream ended
    });

Release History, Version, Changes, -------, -------, 0.0.1, Initial Version, 0.0.2, Enhanced ResizeNew Resize Algorithm: Bilinear InterpolationStretch, Crop or Pad to FitPNG Image files supported, 0.0.3, Enhanced ResizeNew Resize Algorithm: Bicubic Interpolation, 0.0.5, Enhanced ResizeNew Resize Algorithm: Bezier Interpolation2 Pass algorithm to compensate for undersamplingBlur ImagesCrop Images, 0.0.6, Internal RestructuringCorrected DocumentationBetter Bitmap ConstructionPerformance Improvements, 0.0.8, Bug FixesreadFile this bugresize same aspect ratio fix, 0.0.9, Rotate

Main metrics

Overview
Name With Ownerguyonroche/imagejs
Primary LanguageJavaScript
Program languageJavaScript (Language Count: 1)
Platform
License:MIT License
所有者活动
Created At2015-02-24 20:12:00
Pushed At2015-05-23 15:00:14
Last Commit At2015-05-23 16:00:14
Release Count9
Last Release Name0.0.9 (Posted on )
First Release Name0.0.1 (Posted on )
用户参与
Stargazers Count75
Watchers Count8
Fork Count5
Commits Count23
Has Issues Enabled
Issues Count5
Issue Open Count5
Pull Requests Count1
Pull Requests Open Count0
Pull Requests Close Count0
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