Earcut

适用于 WebGL 应用程序的最快、最小的 JavaScript 多边形三角测量库。『The fastest and smallest JavaScript polygon triangulation library for your WebGL apps』

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Earcut

The fastest and smallest JavaScript polygon triangulation library. 2.5KB gzipped.

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The algorithm

The library implements a modified ear slicing algorithm,
optimized by z-order curve hashing
and extended to handle holes, twisted polygons, degeneracies and self-intersections
in a way that doesn't guarantee correctness of triangulation,
but attempts to always produce acceptable results for practical data.

It's based on ideas from
FIST: Fast Industrial-Strength Triangulation of Polygons by Martin Held
and Triangulation by Ear Clipping by David Eberly.

Why another triangulation library?

The aim of this project is to create a JS triangulation library
that is fast enough for real-time triangulation in the browser,
sacrificing triangulation quality for raw speed and simplicity,
while being robust enough to handle most practical datasets without crashing or producing garbage.
Some benchmarks using Node 0.12:

(ops/sec), pts, earcut, libtess, poly2tri, pnltri, polyk
------------------, ----, ---------, --------, --------, ---------, ------
OSM building, 15, 795,935, 50,640, 61,501, 122,966, 175,570
dude shape, 94, 35,658, 10,339, 8,784, 11,172, 13,557
holed dude shape, 104, 28,319, 8,883, 7,494, 2,130, n/a
complex OSM water, 2523, 543, 77.54, failure, failure, n/a
huge OSM water, 5667, 95, 29.30, failure, failure, n/a

The original use case it was created for is Mapbox GL, WebGL-based interactive maps.

If you want to get correct triangulation even on very bad data with lots of self-intersections
and earcut is not precise enough, take a look at libtess.js.

Usage

var triangles = earcut([10,0, 0,50, 60,60, 70,10]); // returns [1,0,3, 3,2,1]

Signature: earcut(vertices[, holes, dimensions = 2]).

  • vertices is a flat array of vertex coordinates like [x0,y0, x1,y1, x2,y2, ...].
  • holes is an array of hole indices if any
    (e.g. [5, 8] for a 12-vertex input would mean one hole with vertices 5–7 and another with 8–11).
  • dimensions is the number of coordinates per vertex in the input array (2 by default).

Each group of three vertex indices in the resulting array forms a triangle.

// triangulating a polygon with a hole
earcut([0,0, 100,0, 100,100, 0,100,  20,20, 80,20, 80,80, 20,80], [4]);
// [3,0,4, 5,4,0, 3,4,7, 5,0,1, 2,3,7, 6,5,1, 2,7,6, 6,1,2]

// triangulating a polygon with 3d coords
earcut([10,0,1, 0,50,2, 60,60,3, 70,10,4], null, 3);
// [1,0,3, 3,2,1]

If you pass a single vertex as a hole, Earcut treats it as a Steiner point.

If your input is a multi-dimensional array (e.g. GeoJSON Polygon),
you can convert it to the format expected by Earcut with earcut.flatten:

var data = earcut.flatten(geojson.geometry.coordinates);
var triangles = earcut(data.vertices, data.holes, data.dimensions);

After getting a triangulation, you can verify its correctness with earcut.deviation:

var deviation = earcut.deviation(vertices, holes, dimensions, triangles);

Returns the relative difference between the total area of triangles and the area of the input polygon.
0 means the triangulation is fully correct.

Install

NPM and Browserify:

npm install earcut

Browser builds on CDN:

Running tests:

npm test

Ports to other languages

Changelog

2.1.5 (Feb 5, 2019)
  • Fixed a race condition with coincident holes that could lead to bad triangulation.
2.1.4 (Dec 4, 2018)
  • Fixed a race condition that could lead to a freeze on degenerate input.
2.1.3 (Jan 4, 2018)
  • Improved performance for bigger inputs (5-12%).
2.1.2 (Oct 23, 2017)
  • Fixed a few race conditions where bad input would cause an error.
2.1.1 (Mar 17, 2016)
  • Fixed a rare race condition where the split routine would choose bad diagonals.
  • Fixed a rare race condition in the "cure local intersections" routine.
  • Fixed a rare race condition where a hole that shares a point with the outer ring would be handled incorrectly.
  • Fixed a bug where a closing point wouldn't be filtered as duplicate, sometimes breaking triangulation.
2.1.0 (Mar 11, 2016)
  • Added earcut.deviation function for verifying correctness of triangulation.
  • Added earcut.flatten function for converting GeoJSON-like input into a format Earcut expects.
2.0.9 (Mar 10, 2016)
  • Fixed a rare race condition where a hole would be handled incorrectly.
2.0.8 (Jan 19, 2016)
  • Fixed a rare race condition with a hole touching outer ring.
2.0.7 (Nov 18, 2015)
  • Changed the algorithm to avoid filtering colinear/duplicate vertices unless it can't triangulate the polygon otherwise.
    Improves performance on simpler shapes and fixes some 3D use cases.
2.0.6 (Oct 26, 2015)
  • Improved robustness and reliability of the triangulation algorithm.
  • Improved performance by up to 15%.
  • Significantly improved source code clarity.
2.0.5 (Oct 12, 2015)
  • Fixed a z-curve hashing bug that could lead to unexpected results in very rare cases involving shapes with lots of points.
2.0.4 (Oct 8, 2015)
  • Fixed one more extremely rare race condition, lol!
2.0.3 (Oct 8, 2015)
  • Fixed yet another rare race condition (multiple holes connected with colinear bridges).
  • Fixed crash on empty input.
2.0.2 (Jul 8, 2015)
  • Fixed one more rare race condition with a holed polygon.
2.0.1 (May 11, 2015)
  • Added Steiner points support.
2.0.0 (Apr 30, 2015)
  • Breaking: changed the API to accept a flat input array of vertices with hole indices and return triangle indices.
    It makes the indexed output much faster than it was before (up to 30%) and improves memory footprint.
1.4.2 (Mar 18, 2015)
  • Fixed another rare edge case with a tiny hole in a huge polygon.
1.4.1 (Mar 17, 2015)
  • Fixed a rare edge case that led to incomplete triangulation.
1.4.0 (Mar 9, 2015)
  • Fixed indexed output to produce indices not multiplied by dimension and work with any number of dimensions.
1.3.0 (Feb 24, 2015)
  • Added a second argument to earcut that switches output format to flat vertex and index arrays if set to true.
1.2.3 (Feb 10, 2015)
  • Improved performance (especially on recent v8) by avoiding Array push with multiple arguments.
1.2.2 (Jan 27, 2015)
  • Significantly improved performance for polygons with self-intersections
    (e.g. big OSM water polygons are now handled 2-3x faster)
1.2.1 (Jan 26, 2015)
  • Significantly improved performance on polygons with high number of vertices
    by using z-order curve hashing for vertex lookup.
  • Slightly improved overall performance with better point filtering.
1.1.0 (Jan 21, 2015)
  • Improved performance on polygons with holes by switching from Held to Eberly hole elimination algorithm
  • More robustness fixes and tests
1.0.1 — 1.0.6 (Jan 20, 2015)
  • Various robustness improvements and fixes.
1.0.0 (Jan 18, 2015)
  • Initial release.

Main metrics

Overview
Name With Ownermapbox/earcut
Primary LanguageJavaScript
Program languageHTML (Language Count: 2)
Platform
License:ISC License
所有者活动
Created At2015-01-16 15:00:29
Pushed At2025-04-01 20:38:44
Last Commit At
Release Count38
Last Release Namev3.0.1 (Posted on 2024-12-18 11:24:31)
First Release Name1.0.0 (Posted on )
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Stargazers Count2.3k
Watchers Count173
Fork Count210
Commits Count255
Has Issues Enabled
Issues Count116
Issue Open Count22
Pull Requests Count44
Pull Requests Open Count2
Pull Requests Close Count22
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