Awesome-Game-Networking

A Curated List of Game Network Programming Resources

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Game networking is a subset of computer networking that commonly covers transport protocols, data replication, entity synchronization, lag compensation, client-side prediction, server reconciliation, interest management, bandwidth optimization, physics rollback/fastforward simulation, anti-cheating and many other areas involved in multiplayer online game development.

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Quick Jump: Articles - Talks - Tutorials - Libraries - Projects - Tools

Articles

Talks

Tutorials

Libraries

  • C / C++
    • ENet - Simple and robust reliable UDP networking library.
    • GameNetworkingSockets - Valve's internal (Steam) network transport layer for games.
    • RakNet - Full-featured and mature reliable UDP networking engine.
    • TNL2 - (Inactive) Torque Networking Library 2 which is quite familiar to TRIBES Engine Networking Model.
    • yojimbo - Reliable UDP networking library for client/server games with dedicated servers.
  • C#
    • Barebones Master Server - Backend framework with auth, profile, lobby, chat features for Unity.
    • DarkRift Networking - Unity focused multi-threaded multiplayer networking solution.
    • Forge Networking - Unity focused real-time multiplayer networking solution.
    • Lidgren.Network - Reliable UDP networking library (.NET/Mono/Unity).
    • LiteNetLib - Lite reliable UDP networking library (.NET/Mono/Unity).
    • Mirror - A community replacement for Unity's abandoned UNET Networking System.
    • MLAPI - Mix and match networking library with lots of built-in features for Unity.
    • Networker - TCP and UDP networking library (.NET/Unity).
    • Photon Engine - Hybrid multiplayer game networking platform (SaaS, Cloud).
    • SocketWeaver - Multiplayer cloud services designed for the Unity engine (SaaS).
  • Java
    • SmartFoxServer - Massive multiplayer game server with advanced built-in features.
  • JavaScript
    • Colyseus - Authoritative multiplayer game server backend framework.
    • SocketCluster - Scalable multi-process HTTP & real-time server framework.

Projects

Tools

  • CapAnalysis - Web visual tool to analyze captured network traffic. (Ubuntu, Debian)
  • clumsy - Network condition simulation utility. (Windows)
  • Fiddler - Web debugging proxy server. (Windows, macOS, Linux)
  • netem - Network emulation for testing protocols. (Linux)
  • Network Link Conditioner - Network environment simulation utility. (macOS, iOS)
  • Network Protocol Analyzer - Tool for analysing, debugging, maintaining and monitoring connections. (Windows)
  • Network Simulator (ns) - Network simulator targeting research and educational use. (macOS, Linux)
  • Postman - Web API debugging client. (Windows, macOS, Linux)
  • Wireshark - Network traffic analyzer tool. (Windows, macOS, Linux)

License

CC0

To the extent possible under law, M. Fatih MAR has waived all copyright and related or neighboring rights to this work.

Overview

Name With OwnerThusSpokeNomad/GameNetworkingResources
Primary LanguageC
Program languageC++ (Language Count: 1)
Platform
License:
Release Count0
Created At2018-01-24 09:05:00
Pushed At2024-03-10 03:23:49
Last Commit At2024-03-10 03:23:46
Stargazers Count6.8k
Watchers Count247
Fork Count456
Commits Count282
Has Issues Enabled
Issues Count0
Issue Open Count0
Pull Requests Count29
Pull Requests Open Count2
Pull Requests Close Count16
Has Wiki Enabled
Is Archived
Is Fork
Is Locked
Is Mirror
Is Private
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