SwiftUI 2.0 Cheat Sheet

SwiftUI 2.0 攻略。(SwiftUI Cheat Sheet)

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SwiftUI 2.0 Cheat Sheet

SwiftUI

Table of Contents

Resource

UIKit equivalent in SwiftUI

UIKit SwiftUI
UILabel Text & Label
UIImageView Image
UITextField TextField
UITextView TextEditor
UISwitch Toggle
UISlider Slider
UIButton Button
UITableView List
UICollectionView LazyVGrid / LazyHGrid
UINavigationController NavigationView
UITabBarController TabView
UIAlertController with style .alert Alert
UIAlertController with style .actionSheet ActionSheet
UIStackView with horizontal axis HStack / LazyHStack
UIStackView with vertical axis VStack / LazyVStack
UISegmentedControl Picker
UIStepper Stepper
UIDatePicker DatePicker
NSAttributedString No equivalent (use Text)
MapKit Map
UIProgressView ProgressView

View

Text

To show a text in UI simply write:

Text("Hello World")

To add style

Text("Hello World")
    .font(.largeTitle)
    .foregroundColor(Color.green)
    .lineSpacing(50)
    .lineLimit(nil)
    .padding()

To format text inside text view

static let dateFormatter: DateFormatter = {
    let formatter = DateFormatter()
    formatter.dateStyle = .long
    return formatter
}()

var now = Date()
var body: some View {
    Text("Task due date: \(now, formatter: Self.dateFormatter)")
}

Label

Labels are a much-needed addition in the latest SwiftUI iteration. They let you set icons alongside text with the following line of code.

Label("SwiftUI CheatSheet 2.0", systemImage: "up.icloud")

It's possible to set URL, upon clicking which will redirect to browser.

Link("Click me",destination: URL(string: "your_url")!)

TextEditor

Multi-line scrollable UITextViews natively in SwiftUI

TextEditor(text: $currentText)
                .onChange(of: clearText) { value in
                    if clearText {
                        currentText = ""
                    }
                }

Map

MapKit natively in SwiftUI

Map(mapRect:interactionModes:showsUserLocation: userTrackingMode:

Image

To show image

Image("hello_world") //image name is hello_world

To use system icon

Image(systemName: "cloud.heavyrain.fill")

you can add style to system icon set

Image(systemName: "cloud.heavyrain.fill")
    .foregroundColor(.red)
    .font(.largeTitle)

Add style to Image

Image("hello_world")
    .resizable() //it will sized so that it fills all the available space
    .aspectRatio(contentMode: .fill)
    .padding(.bottom)

Shape

To create Rectangle

Rectangle()
    .fill(Color.red)
    .frame(width: 200, height: 200)

To create circle

Circle()
    .fill(Color.blue)
    .frame(width: 50, height: 50)

ProgressView

To show a ProgressView

ProgressView("Text", value: 10, total: 100)

Layout

Background

To use image as a background

Text("Hello World")
    .font(.largeTitle)
    .background(
        Image("hello_world")
            .resizable()
            .frame(width: 100, height: 100)
    )

Gradient background

Text("Hello World")
    .background(
        LinearGradient(
            gradient: Gradient(colors: [.white, .red, .black]), 
            startPoint: .leading, 
            endPoint: .trailing
        ),
        cornerRadius: 0
    )

VStack

Shows child view vertically

VStack {
    Text("Hello")
    Text("World")
}

Styling

VStack(alignment: .leading, spacing: 20) {
    Text("Hello")
    Divider()
    Text("World")
}

HStack

Shows child view horizontally

HStack {
    Text("Hello")
    Text("World")
}

ZStack

To create overlapping content use ZStack

ZStack() {
    Image("hello_world")
    Text("Hello World")
        .font(.largeTitle)
        .background(Color.black)
        .foregroundColor(.white)
}

LazyVStack

It loads content as and when it’s needed thus improving performance

  ScrollView(.horizontal) {
           LazyVStack(spacing: 10) {
                ForEach(0..<1000) { index in
                    Text("\(index)")
                            .frame(width: 100, height: 200)
                            .border(Color.gray.opacity(0.5), width: 0.5)
                            .background(Color.blue)
                            .cornerRadius(6)
                }
            }
            .padding(.leading, 10)
        }

LazyHStack

It loads content as and when it’s needed thus improving performance

  ScrollView(.horizontal) {
            LazyHStack(spacing: 10) {
                ForEach(0..<1000) { index in
                    Text("\(index)")
                            .frame(width: 100, height: 200)
                            .border(Color.gray.opacity(0.5), width: 0.5)
                            .background(Color.blue)
                            .cornerRadius(6)
                }
            }
            .padding(.leading, 10)
        }

LazyVGrid

A containers for grid-based layouts that let you set child views vertically in LazyVGrid. Each element of a SwiftUI grid is a GridItem. We can set the alignments, spacing, and size of the GridItem

struct ContentView: View {
    
    let colors: [Color] = [.red, .green, .yellow, .blue]
    
    var columns: [GridItem] =
        Array(repeating: .init(.flexible(), alignment: .center), count: 3)
    
    var body: some View {
        ScrollView {
            LazyVGrid(columns: columns, spacing: 10) {
                ForEach(0...100, id: \.self) { index in
                    Text("Tab \(index)")
                        .frame(width: 110, height: 200)
                        .background(colors[index % colors.count])
                    .cornerRadius(8)
                }
            }
        }
    }
}

LazyHGrid

A containers for grid-based layouts that let you set child views horizontally in LazyHGrid

struct ContentView: View {
    
    let colors: [Color] = [.red, .green, .yellow, .blue]
    
    var columns: [GridItem] =
        Array(repeating: .init(.flexible(), alignment: .center), count: 3)
    
    var body: some View {
        ScrollView {
            LazyHGrid(columns: columns, spacing: 10) {
                ForEach(0...100, id: \.self) { index in
                    Text("Tab \(index)")
                        .frame(width: 110, height: 200)
                        .background(colors[index % colors.count])
                    .cornerRadius(8)
                }
            }
        }
    }
}

Input

Toggle

Toggle lets users move between true and false states

@State var isShowing = true //state

Toggle(isOn: $isShowing) {
    Text("Hello World")
}.padding()

Button

To create button

Button(
    action: {
        // do something
    },
    label: { Text("Click Me") }
)

To create image Button

Button(
    action: {
        // do something
    },
    label: { Image("hello_world") }
)

TextField

It heavily relies in state, simply create a state and pass it as it will bind to it

@State var fullName: String = "Joe" //create State

TextField($fullName) // passing it to bind
    .textFieldStyle(.roundedBorder) // adds border

To create secure TextField

@State var password: String = "" // create State

SecureField($password) // passing it to bind
    .textFieldStyle(.roundedBorder) // adds border

Slider

@State var value: Double = 0 // create State
    
Slider(value: $value, from: -100, through: 100, by: 1)

Date Picker

@State var selectedDate = Date()
DatePicker(
    $selectedDate,
    maximumDate: Date(),
    displayedComponents: .date
)

Picker

@State var favoriteColor = 0
var colors = ["Red", "Green", "Blue"]

Picker("Favorite Color", selection: $favoriteColor) {
    ForEach(0 ..< colors.count) { index in
        Text(self.colors[index])
            .tag(index)
    }
}
.pickerStyle(SegmentedPickerStyle())

Stepper

@State var count:Int = 0

Stepper(
    onIncrement: { self.count += 1 }, 
    onDecrement: { self.count -= 1 }, 
    label: { Text("Count is \(count)") }
)

or

@State var count:Int = 0

Stepper(value: $count, in: 1...10) {
    Text("Count is \(count)")
}

or

@State private var temperature = 0.0

Stepper(value: $temperature, in: 0...100.0, step: 0.5) {
                Text("Temperature is \(temperature, specifier:"%g")")
            }

Tap

For single tap

Text("Tap me!")
    .onTapGesture {
        print("Tapped!")
    }

For double tap

Text("Tap me!")
    .onTapGesture(count: 2) {
        print("Tapped!")
    }

Gesture

Gesture like TapGesture, LongPressGesture, DragGesture

Text("Tap")
    .gesture(
        TapGesture()
            .onEnded { _ in
                // do something
            }
    )

Text("Drag Me")
    .gesture(
        DragGesture(minimumDistance: 50)
            .onEnded { _ in
                // do something
            }
    )

Text("Long Press")
    .gesture(
        LongPressGesture(minimumDuration: 2)
            .onEnded { _ in
                // do something
            }
    )

OnChange

onChange is a new view modifier that’s available across all SwiftUI views. It lets you listen to state changes and perform actions on a view accordingly.


 TextEditor(text: $currentText)
                .onChange(of: clearText) { value in
                    if clearText{
                        currentText = ""
                    }
                }

List

To create static scrollable List

List {
    Text("Hello world")
    Text("Hello world")
    Text("Hello world")
}

To create dynamic List

let names = ["Thanos", "Iron man", "Ant man"]
List(names, id: \.self) { name in
    Text(name)
}

To add section

List {
    Section(header: Text("Good Hero")) {
        Text("Thanos")
    }

    Section(header: Text("Bad Heros")) {
        Text("Iron man")
    }
}

To make it grouped add .listStyle(GroupedListStyle())

List {
    Section(header: Text("Good Hero")) {
        Text("Thanos")
    }

    Section(header: Text("Bad Heros")) {
        Text("Iron man")
    }
}.listStyle(GroupedListStyle())

To add a footer to a section

List {
    Section(header: Text("Good Heros"), footer: Text("Powerful")){
        Text("Thanos")
    }
    Section(header: Text("Bad Heros"), footer: Text("Not as Powerful")){
        Text("Iron Man")
    }
}.listStyle(GroupedListStyle())

Containers

NavigationView is more/less like UINavigationController, It handles navigation between views, shows title, places navigation bar on top.

NavigationView {
    Text("Hello")
        .navigationBarTitle(Text("World"), displayMode: .inline)
}

For large title use .large

Add bar items to NavigationView

NavigationView {
    Text("Hello")
        .navigationBarTitle(Text("World"), displayMode: .inline)
        .navigationBarItems(
            trailing:
                Button(
                    action: { print("Going to Setting") },
                    label: { Text("Setting") }
                )
        )
}

TabView

TabView creates a container similar to UITabBarController with radio-style selection control which determines which View is presented.

@State private var selection = 0

TabView(selection: $selection) {
    Text("View A")
        .font(.title)
        .tabItemLabel(Text("View A")
            .font(.caption))
        .tag(0)
    Text("View B")
        .font(.title)
        .tabItemLabel(Text("View B")
            .font(.caption))
        .tag(1)
    Text("View C")
        .font(.title)
        .tabItemLabel(Text("View C")
            .font(.caption))
        .tag(2)
}

Group

Group creates several views to act as one, also to avoid Stack's 10 View maximum limit.

VStack {
    Group {
        Text("Hello")
        Text("Hello")
        Text("Hello")
    }
    Group {
        Text("Hello")
        Text("Hello")
    }
}

Alerts and Action Sheets

To Show an Alert

Alert(
    title: Text("Title"), 
    message: Text("message"), 
    dismissButton: .default(Text("Ok!"))
)

To Show Action Sheet

ActionSheet(
    title: Text("Title"), 
    message: Text("Message"), 
    buttons: [
        .default(Text("Ok!"), action: { print("hello") })
    ]
)

Navigation

Navigate via NavigationLink

NavigationView {
    NavigationLink(destination: SecondView()) {
        Text("Show")
    }.navigationBarTitle(Text("First View"))
}

Navigate via tap on List Item

let names = ["Thanos", "Iron man", "Ant man"]
List(names, id: \.self) { name in
    NavigationLink(destination: HeroView(name: name)) {
        Text(name)
    }
}

Work with UIKit

It's possible to work with UIKit components from SwiftUI or call SwiftUI views as View Controllers from UIKit.

Let's say you have a View Controller named SuperVillainViewController and want to call it from a SwiftUI view, to do that ViewController needs to implement UIViewControllerRepresentable:

struct SuperVillainViewController: UIViewControllerRepresentable {
    var controllers: [UIViewController]
    func makeUIViewcontroller(context: Context) -> SuperVillainViewController {
        // you could have a custom constructor here, I'm just keeping it simple
        let vc = SuperVillainViewController()
        return vc
    }
}

Now you can use it like

NavigationLink(destination: SuperVillainViewController()) {
    Text("Click")
}

Use UIKit and SwiftUI Views Together

To use UIView subclasses from within SwiftUI, you wrap the other view in a SwiftUI view that conforms to the UIViewRepresentable protocol. (Reference)

as example


import SwiftUI
import MapKit

struct MapView: UIViewRepresentable {
    func makeUIView(context: Context) -> MKMapView {
        MKMapView(frame: .zero)
    }

    func updateUIView(_ view: MKMapView, context: Context) {
        let coordinate = CLLocationCoordinate2D(
            latitude: 34.011286, 
            longitude: -116.166868
        )
        let span = MKCoordinateSpan(latitudeDelta: 2.0, longitudeDelta: 2.0)
        let region = MKCoordinateRegion(center: coordinate, span: span)
        view.setRegion(region, animated: true)
    }
}

struct MapView_Preview: PreviewProvider {
    static var previews: some View {
        MapView()
    }
}

Main metrics

Overview
Name With OwnerSimpleBoilerplates/SwiftUI-Cheat-Sheet
Primary Language
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PlatformWeb browsers
License:MIT License
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Created At2019-06-08 08:32:39
Pushed At2022-09-04 12:41:56
Last Commit At2022-09-04 18:41:56
Release Count0
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Commits Count73
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Issue Open Count2
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